Version 0.5
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A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
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Notes
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
A more patterned version of Jungle High. This will be used for the title screen text.
It also gives me a bit of a "casino" feeling with its diamond pattern and ornate appearance.
This is a clone of Jungle HighFont for the second remake of Jungle High, which was one of my first games. Originally for RPG Maker 2000, the game was later ported to Game Maker Studio for inclusion in Seven Candles Trilogy and is now being remade for the second time as a standalone game in a custom engine. This font was inspired by the original game's art (which I created) and will be used in the second remake.
This font makes me think of leaves and cabochon gems, both of which figure prominently in the games. Its slightly plantlike appearance makes it a good companion font for Goud, Junglira, or even Sahuagin.
An edgy-looking, somewhat gothic font with small caps, meant to be used for medium- to large-sized display text. It can be said to resemble barbed wire, insect legs, heavy metal band logos, tree branches, thorns, crystals, jagged rocks, mysterious shards, or any number of things, giving it a wide variety of uses.
I took the line width variation of Art Deco fonts and turned it 90 degrees to create something bottom-heavy. The result looks really technological and reminds me of 1980s PC microsystems like the Sharp x86000, BBC Micro, Dragon32, and so on.