Recreation of the fantastic font Startime, from the compilation "Circus Alphabets" (1989) by the great Dan X. Solo. I've modified some glyphs (C, G, J, K, V, W, X, &, 3, 5, 6, 7, 8, 9, ?, !, *, (, ), $, €, £, ¥, etc...) and added a lot of them, including accents and other diacritics. Some alternates were also included in the lowercase area. A personal hommage to a font from my youth, which I felt encouraged to finish after admiring the magistral and excellent work of Frodo7 Abruzzo DS.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
A drop-shadow version of Reflecto One.
This is a clone of Reflecto OneA reproduction of the character set from Brazilian Telesp's teletext service (Videotexto), from the late 80's, that ran in some MSX computers. I did this because some characters of this set are still different from everything I saw later on the subject of pixelated fonts! The only thing different here is the proportional spacing, impossible at that season. Soon I'll do a properly monospaced version.
Reconstruction of the typeface used on most video games from Konami in systems as MSX and NES - earlier games used MSX's default typeface. This typeface differs from the most known at this style (7x7) used at games like Pacman and Super Mario Bros (on truth, since 1977, at B&W coin-op machines).
Lowercase letters were done by me, never were seen at that games and probably don't match any font with lowercase letters used in games, the far as I know.