Recreation of the pixel font from Square's "Rad Racer" (aka "Highway Star", 1987) on the NES.
This font includes special characters for "black right-pointing double triangle" (U+23E9), box drawing characters (U+2500, U+2502, U+256D - U+2570), and "beamed eigth notes" (U+266B).
The original font was incomplete - this recreation includes the addition of custom characters for "J", "X" and "Z" that attempt to match the same style. Apart from these, only the characters present in the game's tile set have been included.
Presenting Carolco Pictures, Carolco and Pack-In-Video's Rambo, released in 1987 (or 1985 and 1988). This font is similar to Predator (NES). This font based in movies, which was completely moved to the Rambo Series. This is similar to Nintendoid font, which was created by Patrick H. Lauke, of the particular.: the lowercase, custom numbers and the sexy ampersand are worth pointing out here. And Rambo does not have japanese fonts so; this font is similar to Predator (NES) (Complete).
This is a clone of Predator NESRecreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Clive Townsend/Durell Software's "Saboteur" (1986) on the Amstrad CPC and ZX Spectrum.
The same font was reused in "Saboteur 2" (aka "Saboteur II: Avenging Angel", 1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jon Wells/Atlantis Software/Psytronik's "Sceptre of Bagdad" (1987) on the ZX Spectrum.
The font was kept for the 1993 conversion on the Commodore 64. This recreation also includes a few of the additional characters (like the copyright symbol) from that version. Beyond that, only the characters present in the game's original tile set have been included.
Based on the Section Z (games), released in December 1985 for the Arcade, May 1987 for Japan, July 1987 for the USA, and September 1987 for the EU.
Most likely, I recently created that is similar to Section Z by NBABABAFONTNES, because; I managed to do it. I saw a font that has no perfect symbols.
Even though I created a perfect one that is one pixelated font, Section26, "called it: Section Z". I also created some HUD Fonts, Stenciled (Title screen word "PUSH START" and Staff Credits). Similar to Section Z, released December, I also started out my very first FontStruct Creation! NBABABAFONTS Cpomany is now founded! Even though it's all set to those tilde characters for the section z. I recommended this font is usable for users. Downloading this font is super great.
And if you recommended this to use this font, you can now type with super!
But then I don't include Asian Words because Japanese gives me weeks or months/years to make.
Hope you like it!
Presenting Data East and Namco's Side Pocket, released in 1986, and 1987. This font is similar to Legacy of the Wizard.
This is a clone of Legacy Of The WizardThe classic pixel font from the early days of video games - Taito's "Space Invaders" (1978). An early version of this font was already used in games like Taito's "Circus" (1977) and Exidy's "Robot Bowl" (1977). This extended edition also includes additional characters found in later games, like Taito's "Lunar Rescue" (1979), "Space Chaser" (1979), Exidy's "Crash" (1979) and SNK's "Ozma Wars" (1979).
This is a clone of Space Invaders (extended)Presenting Namco's Space Time-Hero Debias released on November 27, 1987. This is originally created by a mistake of NBABABAFONTNES, so i decided to recreate it. If you download this font, you are typing it with power. If you clone this font, it's ok. You are allowed to. Comment something about it folks.
Recreation of the pixel font from Mastertronic's "Spellbound" (1985) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
The same font was reused (with a few minor changes to punctuation/special characters) in the sequels "Knight Tyme" (1986) and "Stormbringer" (1987)
Only the characters present in the game's tile set have been included.
Not to be confused with the 1990 Game Font, Wagyan Land 2
This is a clone of Space Time-Hero: Legend DebiasWelp, no more time to make japanese fonts, I'm so very bored at making japanese fonts.
Presenting Irem's Spelunker II Released in 1987, which was Licensed from Broderbund.
This is a clone of Splatterhouse: Wanpaku Graffiti (FC)Recreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.
Presenting Activision and Pony's Super Pitfall, released in 1986 for the Family Computer, and 1987 for the NES This font is almost the same to Onyanko Town.