This is a slightly edited version of JWBstur42's Chozo Sleek ,
with updated Basic Latin symbols based on Twitter user @TorvusBolt's
research of the Chozo Alphabet from Metroid Dread, along with some
minor customization to the Roman Numerals and symbols.
This is a clone of Chozo SleekMonospaced typeface based on Otonokizaka Std II (https://fontstruct.com/fontstructions/show/1399114/otonokizaka-std-ii), which in turn is based on the Love Live! logo subtitle, with slight changes making some characters more legible at small sizes. Can be used as a high-DPI code editor font.
EDIT 6th May: Added most of Latin-1 Supplement. A boldface version is now also available (https://fontstruct.com/fontstructions/show/1401380/otonokizaka-std-ii-1-3).
This is a clone of Otonokizaka Std IIAnother leap toward the elusive subtractive Boolean.
Each character consists of nine bricks arranged in a 3 x 3, filtered and scaled, composite-stack matrix. Insane levels of smooth detail result.
This filtered, subtractive stacking technique extends those first published here.
Enjoy a private clone to grok my unknown approach. The possibilities are endless...
I expanded on my previous font, relaxing the rules on placement of segments. I was then able to add uppercase letters, and enhanced the lower case letters where it was needed. Still a WIP - converting the accents.
This is a clone of Calculated MonospaceThis is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
A typeface designed to be ideal for coding applications. This typeface aims to be a simple pixel font that can both easily be read at small sizes and also look classy at the same time. Each character is designed to have its own unique shape to avoid confusing one character with another (something I found to be a common issue with most pixel fonts).
This is a cloneThese elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
Reconstruction of the typeface used on most video games from Konami in systems as MSX and NES - earlier games used MSX's default typeface. This typeface differs from the most known at this style (7x7) used at games like Pacman and Super Mario Bros (on truth, since 1977, at B&W coin-op machines).
Lowercase letters were done by me, never were seen at that games and probably don't match any font with lowercase letters used in games, the far as I know.
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~