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Clone of Lightning Fighters. Font from Lightning Fighters, (C) 1990 Konami, and Trigon (C) 1990 Konami Industry Co, Ltd
This is a clone of Lightning FightersClone of Vanguard II. Font from Vanguard II, (C) 1984 SNK Electronics Corp
This is a clone of Vanguard IIClone of Nova 2001. Font from Nova 2001, (C) 1983 UPL Company Limited / Universal USA Inc; used again for Rad Action, (C) 1987 UPL Company Limited and Ninja Kid II (C) 1987 UPL Company Limited. Dingbats from Rad Action / Ninja Kid II
This is a clone of Nova 2001Clone of Capcom Serif Large, but edited to look more typographically consistent. Enjoy! (Renamed from "v2" to "Remix" because it just sounds better; no other edits have been made.)
This is a clone of Capcom Serif LargeClone of LucasArts SCUMM - Subtitle - Roman. Outline font used in the cut scene subtitles in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Touched-up numerous outline flaws. Modified characters: L, general shape of "a" letters, ring above å New Characters: ' ; Note that you will have to DOUBLE the font size of the Outline TTF if you are using it together with the Solid TTF version. Just one of those FontStruct quirks that will hopefully be addressed in the future (where outline TTFs are rendered at 1/2 the size of the solid TTFs).
This is a clone of LucasArts SCUMM - Subtitle - RomanCompanion font for TwinBee Outline, based on the arcade version of Konami's "cute 'em up" "TwinBee" (1985), expanded to include some more special characters. In the game, on-screen text uses both an outline color and a separate fill. To achieve the same look, you can combine TwinBee Solid with TwinBee Outline.
This is a clone of TwinBee Outlinerecreation of the monospaced pixel font used for the start menu and options screen in konami's "batman returns" (1993) for the SNES. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.
Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the 7px tall font used for the game's message boxes and level names on the world map. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added some missing unused characters "?", "•", "(", ")" and fixed the incorrect "Q".