Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.
Wizard of Wor. I noticed it had an interesting double-height font on the Commodore 64, where letters are combinations of a top and bottom half. I've fudged things a bit to fill the bog-standard ASCII set.
I've added the six character sprites, facing left and right. Here's how to generate them.
Burwor: Alt-0161 and Alt-0171
Garwor: Alt-0162 and Alt-0172
Thorwor: Alt-0163 and Alt-0173
Worrior (Player): Alt-0164 and Alt-0174
Worluk: Alt-0165 and Alt-0175
Wizard of Wor: Alt-0166 and Alt-0176
This is a product of minor adjustment that comes from my previous "Pac-Man CodingSets" typeface. Having taken notice of a certain number of its variants, I brought them all together (plus my own ideas for sure) within this typeface design, until it finished.
A part of changes in captial letters are exactly from "Pac-Land", a well-known arcade game of 1984, and this is where the name of the typeface comes.
Note: I have just done a little more modifications in it, and maybe this is my last time doing this, I promise!
This is a clone of Pac-Man CodingSetscredits to Harley Sambridge Claus Winfield for the log sys 1 font, also credits to mojang. and some characters are unofficial. and most are official.
This is a clone of Log Sys 1 AltA recreation of the font seen in the service menu and mode select screen from Tetris: The Absolute: The Grand Master 2 PLUS. Some characters were either taken from Texmaster - a Tetris clone, or edited by myself.
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
@ripooof
Font based on the Super Mario World logo text and other old mario content (such as Super Mario Adventures, Mario Tennis for the virtual boy, and Super Mario Compact Disco). This font is very wacky which resembles the old Mario era before the gamecube.
This is a clone of Typeface Mario World Pixel Outline@ripooof
Font based on the Super Mario World logo text and other old mario content (such as Super Mario Adventures, Mario Tennis for the virtual boy, and Super Mario Compact Disco). This font is very wacky which resembles the old Mario era before the gamecube.
This is a cloneWithout doubt, this typeface is re-created from the NES release of "Pac-Man Championship Edition", and the game was officially published in 2020 as a Japanese release. Rumor has it that the game used to be a fan game as well, but for my part, this isn't the point.
The small letters "i" and "j" have been adjusted, so that they will look more accurate in terms of typeface design.
By the way, the design of the small letter "g" has been adjusted as well, because it's not until today that I could obtain the "Eat all fruit targets" achievement in this game, and that I could see the real appearance of the small letter "g" (see the below comment I have just posted). Sorry for the inconvenience caused by this!
The font for the titles of the computer windows in the game There Is No Game: Wrong Dimension.
Most of the letters appear in game (I haven't found J, K, Q, X, Y, or Z in game yet) Numbers and many symbols were custom and not found in the game. The I that appears in game is on the vertical bar…
This typeface is re-created from the HUD captions of the ROM hack called "Sonic 3: Resort Island", as you can see. The ROM hack was made by UtopiaUK for Sonic Hacking Contest in 2015, with difficult layouts and brand-new Special Stages.
Note: The letters and numbers are almost re-created in an exact way, whereas the punctuations are mostly based on my own ideas.