Recreation of the ingame font from "Star Ocean: The Second Story" for the original PlayStation.
This font also supports EU languages as well as Japanese. I'll have to get the ROMs to see exactly how those glyphs are drawn (Yes, I own the physical discs for this game). If the EU/JP versions have the same metrics, I'll append them to this font.
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
Oh look I made another one!
This one's inspired by the Hyperdimension Neptunia series: A recreation of the blocky font used in the game.
It's not a perfect recreation, but it's close enough to the font in HDN
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.
Decided to remake this font using composite bricks and additional characters
This is a clone of PlaneptuneThis is a replica font that was originally used as the level cards and credits for "Sonic 3D Blast" for the SEGA Genesis and SEGA Saturn. Original text design courtesy of SEGA. Sonic Team, and Traveller's Tales.
credits to Harley Sambridge Claus Winfield for the log sys 1 font, also credits to mojang. and some characters are unofficial. and most are official.
This is a clone of Log Sys 1 AltBased on the 1981 Lady Bug game typeface. Lady Bug is an insect-themed maze chase video game produced by Universal Entertainment and released in arcades in 1981.[3] Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used.
https://fall-from-typeface.tumblr.com/post/648999913275965440/lady-bug-1981
The Life HUD Font As Shown In Sonic 1.
Middle Dot: ~
Arrows: #, $, %, &
A Pokemon HeartGold-SoulSilver Full-Length Font Sheet Found from Spriters Resource.
Credit goes to Nintendo & HAL.
No Japanese Support because it's too hard.
Request me some Glyphs to add in the comments, if you want.
(8/16/23) - Attempted to Replicate Numbers from Gale of Darkness
Font copied from Dr. Cain Terminal by nthewhale but with addition Cyrillic font recreated from [RUS] roms
This is a clone of Dr. Cain Terminal