A Pokemon HeartGold-SoulSilver Full-Length Font Sheet Found from Spriters Resource.
Credit goes to Nintendo & HAL.
No Japanese Support because it's too hard.
Request me some Glyphs to add in the comments, if you want.
(4/26/24) - Fixed the One Greek Glyph (Long Term)
Used on character profiles and for puzzles in the Professor Layton games (up until Miracle Mask where all of the pixel fonts were replaced with the switch to 3D).
Made this after finding that the regular font was slightly different when I was making a mock-up of the character profiles. It’s as close as I could make it with the references I could find!
The Professor Layton font, but with an excess of added symbols and diacriticals. I hunted down font maps because I don’t have actual font maps just so I could make this. Please, go crazy.
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Source font: https://fontstruct.com/fontstructions/show/483213/prof_layton
FOR KANJI CHARACTERS: I recommend using the Zpix font and slightly raising the baseline on the Kanji characters. With a bit of adjustment you can get whatever you’re looking for in Japanese.
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The spacing between lines seems a bit awkward in some cases, so you might want to adjust that, too, with this font.
This is a clone of Prof. Laytontried to remake the infamous minecraft font but with a little twist
this is my first font that uses fake 3x3 and 1.5x1.5 curves, hope you like it
the only thing I changed from the original is the tilde because of its original 6x2 size (at least in a reference font I'm using), and I don't really like the ampersand because of its funky shape. though I quite like the overall result, especially how it looks in a small size.
Decided to remake this font using composite bricks and additional characters
This is a clone of PlaneptuneThe Life HUD Font As Shown In Sonic 1.
Middle Dot: ~
Arrows: #, $, %, &
This one is quite ambitious! A recreation of Metroid Fusion's font. The ones I found online weren't quite exact to the game so I did my best to recreate it. Still a work in progress (working on the Hiragana and Katakana from the game, as well as adding more Latin support and Cyrillic).
Feel free to use, but please credit me :^)
Recreated font from Comix Zone (Sega Genesis game)
Basic Latin, Numbers and "!@#" - https://www.deviantart.com/tabmok99/art/Comix-Zone-Font-Pack-833929756
Part of Cyrillic - from Russified ROM in there => http://sega-gamer.ru/load/boeviki/comix_zone/3-1-0-3
Others - created with trying to save an original style of font
Without doubt, this typeface is re-created from the NES release of "Pac-Man Championship Edition", and the game was officially published in 2020 as a Japanese release. Rumor has it that the game used to be a fan game as well, but for my part, this isn't the point.
The small letters "i" and "j" have been adjusted, so that they will look more accurate in terms of typeface design.
By the way, the design of the small letter "g" has been adjusted as well, because it's not until today that I could obtain the "Eat all fruit targets" achievement in this game, and that I could see the real appearance of the small letter "g" (see the below comment I have just posted). Sorry for the inconvenience caused by this!
Font used in Minecraft Dungeons, if you ever played, you will know what the private use characters will mean.
Can be used for other Minecraft stuff.
Basic Latin is more accurate than the rest, also I'm back :)
A (kind of accurate) Undertale font for the Ciijan Alphabet (aka. a weird reskin of the english alphabet)
Recreation of the ingame font from "Star Ocean: The Second Story" for the original PlayStation.
This font also supports EU languages as well as Japanese. I'll have to get the ROMs to see exactly how those glyphs are drawn (Yes, I own the physical discs for this game). If the EU/JP versions have the same metrics, I'll append them to this font.
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.