Recreation of the pixel font from Jaleco's "Pop Flamer" (1982), with a few extra punctuation marks from the expanded version used in "Chameleon" (1983). Only the characters present in the games' tile sets have been included.
Recreation of one of the alternate pixel fonts used in Seibu Kaihatsu's "Raiden Fighters" (1996). This font is used most prominently for the end titles, as well as some in-game notifications (e.g. "Quick shot!").
The spacing of some of the characters (most notably, the parentheses and brackets) has been slightly tweaked for better legibility. Note that overall the characters in this font are 7px wide, with the exception of the space character which is 4px wide.
Only the characters present in the game's tile set have been included.
Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Heavy Smash" (1993). This font contains an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's "Golgo 13: Top Secret Episode" (1988) on the NES, including a smattering of katakana and hiragana characters. Only the characters present in the game's tile set have been included.
Recreation (and slight reinterpretation) of the pixel font used for the highscore screen in Psikyo's "Sengoku Blade: Sengoku Ace Episode II" (aka "Tengai", 1996).
The antialiasing of the original font has been removed, and some of the spacing for the punctuation characters has been tweaked. Note the "white smiling face" (U+263A) symbol.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Wadjeteye Games' "Technobabylon" (2015). http://www.wadjeteyegames.com/games/technobabylon/
Note the "Quanta" character (for the fictional in-game currency) is mapped to the "$" sign.
This font has been slightly expanded to include additional punctuation marks and special characters.
Updated version, with thanks to James Dearden from http://www.technocratgames.com for providing a clean source reference font file.
Recreation of the small pixel font from Wadjeteye Games' "Technobabylon" (2015). http://www.wadjeteyegames.com/games/technobabylon/
Note the "Quanta" character (for the fictional in-game currency) is mapped to the "$" sign.
This font has been slightly expanded to include additional punctuation marks and special characters.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1993) on the Amiga, Atari ST, and PC.
Updated to correct the numerals, and to add the "ç" from the language selection screen.
Only the characters used in the game have been included.
Recreation of the pixel font from Konami's "Top Gun: The Second Mission" (aka "Top Gun: Dual Fighters", 1990) on the NES.
Differences from its predecessor "Top Gun" (1987) include changes in "k", "m", "r", punctuations marks, no special lowercase "e", an alternative lowercase "q", additional special characters (ampersand, parentheses, "#", right arrow).
Only the characters present in the game's tile set have been included.
This is a clone of Top Gun (NES)Recreation of the pixel font from Konami's "Top Gun" (1987) on the NES. Note the alternative lowercase "e" and the airplane symbol (U+2708). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from JoyMasher's "Odallus - The Dark Call" (2015). Contains an extensive set of special characters (234 total), including cyrillic. The shape and spacing of some of the extended/accented characters have been slightly modified for greater consistency.
Recreation of the main pixel font from Psikyo's "Gunbird" (1994), an evolution of the font used in "Samurai Aces" (aka "Sengoku Ace", 1993). Note the difference in the numbers, as well as the letters "I", "J", "i", "j", "l", "y". Letter spacing has been slightly tweaked for better balance and consistency.
Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of the primary large pixel font from Psikyo's first title, "Samurai Aces" (aka "Sengoku Ace", 1993).
Some of the spacing/kerning has been subtly tweaked for better balance. Note that the score counter in-game uses separate, smaller compound characters (e.g. "00", "01", "02" etc) - these are not included in this recreation.
Only the characters present in the game's tile set have been included.