An experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel Arcade was born.
This is a clone of The Video Arcade Game FontThe ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
Clone of LucasArts SCUMM - Outline. Solid typeface used in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts. Now you can fill in the outline version!
This is a clone of LucasArts SCUMM - OutlineClone of Last Mission. Font from Last Mission, (C) 1986 Data East USA, Inc.
This is a clone of Last MissionBased on typeface used in Intellivision games by Mattel Electronics, and the True Type Font "Intellect", v1.0 (C)1999 by Jaysun of "The Intellivision G-Spot". 2020 update consulted several GROM font data images from various AtariAge forum postings. 2023 update corrected the Apostrophe spacing, plus non-standard Left & Right Single Quotes.
Clone of Rygar. Font from Rygar, (C) 1986 Tecmo, Ltd. Modified the comma and apostrophy; they are incorrect (comma is 1 pixel higher than the apostrophy) and too similar in the game. Includes alternate A, alternate E, the large Period, the incorrect Comma and the incorrect Apostrophy. << See Attached Picture >>
This is a clone of RygarClone of Getting Away With It. Kerned version of the font from Electronic's 1991 self-titled album; a variation of Wim Crouwel's "Stedelijk" alphabet, used on his 1968 poster for the Stedelijk Museum in Amsterdam. Non-alphanumeric characters created by Goatmeal. Now with kerny goodness!
This is a clone of Getting Away With ItClone of Space Odyssey. Font from Space Odyssey, (C) 1981 Sega Enterprises Ltd
This is a clone of Space OdysseyInitials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
I was rather annoyed with the lack of a proper, pixel-y version of Chicago, so I made one. I believe everything is properly kerned, though the 'j' still bothers me slightly.
Not a clone of 128k Mac because I only found that after I was done with this.
All design credit goes to Susan Kare.
Clone of Star Force. Font from Star Force, (C) 1984 Tehkan Ltd (Tecmo) and Mega Force, (C) 1984 Tehkan Ltd (Tecmo) / Video Ware
This is a clone of Star ForceClone of Vapor Trail - Hyper Offence Formation. Font from Vapor Trail - Hyper Offence Formation, (C) 1989 Data East Corporation
This is a clone of Vapor Trail - Hyper Offence FormationClone of Ghosts 'N Goblins. Font from Ghosts 'N Goblins, (C) 1985 Capcom
This is a clone of Ghosts 'N Goblins