The classic pixel font from the early days of video games - Taito's "Space Invaders" (1978). An early version of this font was already used in games like Taito's "Circus" (1977) and Exidy's "Robot Bowl" (1977). This extended edition also includes additional characters found in later games, like Taito's "Lunar Rescue" (1979), "Space Chaser" (1979), Exidy's "Crash" (1979) and SNK's "Ozma Wars" (1979).
This is a clone of Space Invaders (extended)Recreation of the pixel font from Opera House's "Running Battle" (1991) on the Sega Master System.
This font is used in the game's cinematics.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Variant of FontBuilder with inverted bricks. Some do not have one and some may be different due to some being created from scratch instead of being based on preexisting ones
This version only includes bricks that can be easily made inverted, unlike the base version
This can be considered a WIP as well with codepoints up to E0DD as well as E0E9-E0ED and E0F0 being inverted
This is a clone of FontBuilderRecreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Version of Homebrew 7x12 made to be accurate to the characters as designed originally by Motorola with the multilingual expansions seen in other versions.
Make sure to download as a TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Version of Homebrew 7x12 with letters d, g, and q changed to have the same ball top half as a.
CS is short for "consolidate".
Make sure to download as TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Based off of a brief feature from Tech Time Traveller's The Computer Thing From Hell.
Expanded for multilingual support. Original designer of the font is Motorola.
Make sure to download as a TTF if you want pixel perfection!
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 can be used as a placeholder for ʒ.
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 can be used as a placeholder for ʒ.
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters, except zʒ, which is in cʼs spot.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
Q and q are placeholders.
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 cannot be used as a placeholder for ʒ.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Is dyslexia okay for you? Use this font if you have dyslexia!
[i'm updating the font for now, making more Writing Systems...]
This is a clone of Glock Mono [PX]Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.