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Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
Constructed script for a conlang (5x5 version). Katakana keyboard setting required to use.
人工文字は人工言語を為(5x5バージョン)。カタカナキーボード設定は所要に使う。
Pretty much abandoned currently. Do with whatever you will.
Just please give credit, lest the effort go in vein.
A square font for building ASCII maps for Roguelike games.
Changes from Sophistry Sans Modular by Scott Calo: All glyphs were centered on a letter width of 29 bricks, with Monospacing at 39.0; Created glyphs for @ ^ &; Stretched { and } vertically; Reduced the height of |; Narrowed W and w and removed cross at top; moved vertical slashes on # inward.
This is a cloneRecreation of the pixel font from Square's "Rad Racer" (aka "Highway Star", 1987) on the NES.
This font includes special characters for "black right-pointing double triangle" (U+23E9), box drawing characters (U+2500, U+2502, U+256D - U+2570), and "beamed eigth notes" (U+266B).
The original font was incomplete - this recreation includes the addition of custom characters for "J", "X" and "Z" that attempt to match the same style. Apart from these, only the characters present in the game's tile set have been included.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)