Recreation of the pixel font from Konami's "Top Gun" (1987) on the NES. Note the alternative lowercase "e" and the airplane symbol (U+2708). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Top Gun: The Second Mission" (aka "Top Gun: Dual Fighters", 1990) on the NES.
Differences from its predecessor "Top Gun" (1987) include changes in "k", "m", "r", punctuations marks, no special lowercase "e", an alternative lowercase "q", additional special characters (ampersand, parentheses, "#", right arrow).
Only the characters present in the game's tile set have been included.
This is a clone of Top Gun (NES)Expanded version of the pixel font on the start screen of Konami's "Tiny Toon Adventures" (1991) on the NES. The original only contains a very limited set of characters (incomplete uppercase and only a few lowercase letters). All additionally created characters attempt to recreate the same whimsical feel of the characters present in the game's tile set.
This is a clone of Tiny Toon Adventures (NES)Recreation of the pixel font from Konami's "Haunted Castle" (aka "Akumajō Dracula", 1988) - the arcade version successor of "Castlevania" (1986) on the NES.
The letters are identical to Konami's "Jail Break" (1986), but the numbers, punctuation marks and special characters are subtly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Vampire Killer" (aka "Castlevania", "Akumajō Dracula", 1986) on the MSX2. This font is used in the game's end cinematic. Only the characters present in the game's ROM have been included.
Recreation of the large pixel font from Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. This font is used for the map, level start/end messages, and boss names in the end titles. Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the katakana pixel font from Konami's "Dracula II: Noroi no Fūin" (aka "Castlevania II: Simon's Quest", 1987) on the Nintendo Famicom.
While the title screens use the same latin font as the western releases (see Castlevania 2 - https://fontstruct.com/fontstructions/show/682905/castlevania_2_1), this font is used in the game itself (including the dialog boxes and inventory/menus) . In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of basic box drawing elements (U+2501, U+2503, U+250F, U+2513, U+2517, U+251B).
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
The game uses a crisp, non-antialiased version of the same font used in the "Teenage Mutant Ninja Turtles" (1989) and "Teenage Mutant Ninja Turtles: Turtles in Time" (1991) arcade machines. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.
Recreation of the monospaced variant of the pixel font from Konami's "Suikoden" (1995) on the PlayStation.
This variant is used for shop, inventory and battle dialogs (though these also use an additional, smaller font).
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606). In addition, note that the lowercase "t" character is slightly different from the proportional variant of the font.
Only the characters present in the game's tile set have been included.
This is a clone of SuikodenRecreation of the pixel font from Konami's "G.I. Joe" (1992).
At its core, the game is a revised and expanded version of "Devastators" (1988), and the font is almost identical - with subtly different spacing, and a few extra punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of DevastatorsRecreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross II