Pixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1Presenting Konami's Gyruss, released in 1983 for the Arcade, 1988 for the FDS, and February 1989 for the NES. This game is similar to falsion but bad.
Recreation of the pixel font from Konami's "Haunted Castle" (aka "Akumajō Dracula", 1988) - the arcade version successor of "Castlevania" (1986) on the NES.
The letters are identical to Konami's "Jail Break" (1986), but the numbers, punctuation marks and special characters are subtly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Jail Break" (1986). Fairly standard, with the classic Konami "Y", and a few interesting details in on the "J", "K", "W" and "Z". Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Kid Dracula" (aka "Akumajō Supesharu: Boku Dorakyura-kun", 1993) on the Nintendo Game Boy. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Wai Wai World" (1988) on the Nintendo Famicom.
The original was only released in Japan, and contains a complete set of katakana, with a handful of latin characters (used mostly on the start screen). This recreation includes additional characters to complete the set of uppercase latin characters.
In the game's tileset, the dakuten and handakuten for the katakana are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Konami's ZR107 BIOS based games - "Road Rage: Speed King" (1995), "Midnight Run" (1996), "Winding Heat" (1996). Only the characters present in the BIOS' tile set have been included.
Clone of Lightning Fighters. Font from Lightning Fighters, (C) 1990 Konami, and Trigon (C) 1990 Konami Industry Co, Ltd
This is a clone of Lightning FightersRecreation of the pixel font from Konami's "Loco-Motion" (aka "Guttang Gottong", 1982).
This recreation includes the arrows, which in the actual ROM are split over separate tiles. Apart from those, only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Pandora's Palace" (1984).
Fairly standard, but note the interesting details on "g", "j", and "2".
Only the characters present in the game's tile set have been included.
Presenting Konami's Parodius (aka. Parodius Da!) released in 1990 for the Famicom, and 1992 for the NES. This font is similar to Formula 1 Sensation.
This is a clone of Formula 1 Sensation