Just liked the press play font, so I made me clone enhanced with numbers and few other glyphs to make it usable.
This is a clone of Press PlayFont containing all Patterns included in latest LibreOffice release but in BW
Each letter represents the following pattern (Capital letter has the inverted pattern)
- A/a = 5 percent
- B/b = 10 percent
- C/c = 20 percent
- D/d = Dotted diagonal downwards
- E/e = Dotted grid
- F/f = With dashes and dots diagonally upwards
- G/g = Horizontal brick
- H/h = Diagonal brick
- I/i = Tile
- J/j = Terrified
- K/k = Knitting
- L/l = Sphere
- M/m = Dashed Horizontal
- N/n = Big Confetti
- O/o = Grass
If I created this font, this font must have a better name than that!
This is a clone of Super Mario RPG (Credits)if "un cent" appears, just ingore the "un".
in french, 100,960. is cent mille neuf cent soixante.
had to put septante, huitante and nonante instead of soixante·dix, quattre·vingt and quattre·vingt·dix because it was like impossible to not do so
This is a clone of Numbers (English)The set of characters that have been used to display large text using Large Type by the HP 2640 series of terminals.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneThe classic pixel font from the early days of video games - Taito's "Space Invaders" (1978). An early version of this font was already used in games like Taito's "Circus" (1977) and Exidy's "Robot Bowl" (1977). This extended edition also includes additional characters found in later games, like Taito's "Lunar Rescue" (1979), "Space Chaser" (1979), Exidy's "Crash" (1979) and SNK's "Ozma Wars" (1979).
This is a clone of Space Invaders (extended)