Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIThe default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
[See KatType Mono.] This is the same thing, but I made it illegible by warping it.
This is a clone of KatType MonoMonospaced clone of zwriter eYe/FS by elmoyenique
This is a clone of zwriter eYe/FSQuick and simple monospace pixel font I made for a project I am working on. 5x5 pixel core with 1 extra to the right for spacing as well as 2 pixels above and below for varying character sizes.
Will continue to add to in the future.
Named after the application “Chrome”.
This is a clone of Enchrome New Unicode 1.0Made for specific purpose, derived from previous rotated version.
Some small geometry compromises included.
Further improvements and extensions may occur, but are not guaranteed.
This is a clone of VerticalioExtended version of Enchrome
This is a clone of Enchrome ASCIIClone of a thick rounded 9-Segment LCD display . I changed its symetry more to my liking and set all segments to fit within the character 8 boundaries. It had only letters needed to indicate time, date, temperature or AM/PM, but I expanded it a bit later...
This is a clone of STF_9-SEGMENT LCD (ROUND)for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Another monospace semi-slab-serif cursive-like font inspired by Rogue and a little bit by Anonoma Mono Less Characters.
To me this font seems a little too bold for coding, but it's very reasonable in my opinion (I like looking at my fs RID in my IDE more though).
This font is still WIP so it can update at any time. Expect Cyrillic and latin accents soon.
A monospaced version of the main body font of Fighting Simulator 3.
This is a clone of FightSim BodyRecreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
A few of the accented characters lacked a shadow in the game's tile set (presumably because they weren't actually used). In this recreation, I added in the shadow, based on similar characters that did.
Only the characters present in the game's tile set have been included.
This is a clone of Soul Blazer (Small)Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
Only the characters present in the game's tile set have been included.
An inline Shavian font using Japanyoshi/Ukiyomoji/Haley Wakamatsu's proposed fixed-width glyph styles for peep/fee/bib/vow, designed to convey yelling.
WIP, needs polishing. No latin alphabet planned. Feel free to fork.
vcrrr
This is a clone of VCR OSD MONO