Just doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
Pixel demake of Arizone Unicase. Same glyphs as the original.
A clone of Arizone Unicase by zephram that adds some Cyrilic script support and adjusts existing characters so they all fit within 5 blocks of height. The Cyrillic block here sometimes uses blockier designs than Latin, but otherwise stays close to the design of letter shapes from the Greek block.
This is a clone of Arizone UnicaseBy request, a "junk font". Looks pointy, glitchy, fuzzy, janky, grungy, burned, rusty, distressed by power tools, or some superposition of ONE OF THESE OR MORE, depending on the size used and the rendering effects (antialiasing, smoothing, etc).
Rather than force the letters into convincing classical forms, I focused on making sure each letter was thoroughly scrambled. This design could in theory be used with an image-recognition script in order to be put to cryptographic uses... the result would be fun, but not very efficient or crackproof. UC is the same as LC, at least for now.
The original brick-of-bricks is located on ".". This is the template from which the other glyphs were made.
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Design Rules:
1. Up to 25 distinct bricks from the palette may be used in the overall construction.
2. Each glyph will incorporate a heterogeneous mix of these bricks.
3. Bricks may not be flipped, rotated, stacked or composited.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Version 1.1
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An alternate take of Diamond Eyes with circles replacing the 2 smallest diamonds. No brickswapping used - many diamonds shared bricks so I had to place the circles by hand. This permutation introduces more texture, solidity, and complexity to the original. Hope ya like it!
This is a clone of Diamond EyesVersion 1.1: Improved and shrank the tokens so that they can fit into the corner of an unflipped tile.
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This is a set of tiles that can be used to create mockups and pieces for the Piecepack board gaming system. Dice not included!
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26 tiles (UPPERCASE) - ABCDEFGHIJKLMNOPQRSTUVWXYZ
12 token designs (lowercase) -abcdefghijkl
10 pawn designs (numbers) - 1234567890
Included are reverse sides as well as wildcard/Joker sides (normally not present in Piecepack). These are always the last two in each series.
Vector art used for the Halftruth Lens and Deceptive Lens in the game Naively. These are pecuilar objects which impart the holder with certain visions relating to things the holder wonders about.
These lenses and the symbols' meanings are randomized each game, so the player never knows beforehand which lens is which. Below is what would be the default layout for an unseeded game...
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A,B,C,D,E,F,G - thank you, no, yes, maybe, you're right, you're wrong, silence
H,I,J,K,L,M,N - you're right, maybe, yes, no, silence, thank you, you're wrong
O,P - you already know, it's nothing we have discussed
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
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Shading Rules:
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
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See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)
This is a clone of Radio GraveHollow version of Radio Grave. Though it's not a cipher, it does have a cryptographic look about it...
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Original size: 12.75pt (use multiples of this size for pixel perfection)
This is a clone of Radio GraveA multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
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Original size: 12.75pt (use multiples of this size for pixel perfection)
someday i'm going to play a minecraft but using this font for my signs and stuff (the in-game font is probably gonna be bigger and therefore better than this)
the dots are inside the shapes because c o m p a c t n e s s
i used dotted 1st-grids (and also the thing after z) for the numbers because that seems to be the least controversial option
i also went ahead and added the rest of basic latin (barely) because that seemed like a reasonable idea
the uppercase letters have a different bit chipped away which sometimes leads to large spacing so don't use those ok
btw look it says no u in the preview haha
naq (never asked questions)
Q: why did you do this thing that way
A: because 3x3
A spirally design which tries its best to be lineal. Check out the "M" to see the "ammonyte". :D
Well, for some time I've wanted to make a font entirely with spirals. This is not that font, but it's as close as I've gotten to actually carrying out the idea. This is also small enough to use for body text, which is likely more than will be able to be said about an actual 100% spiral font.
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Original size: 15.75pt (use multiples of this size for pixel perfection)
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
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A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
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Original size: 6.75pt (use multiples of this size for pixel perfection)
A compressed, squareish microfont. 4x4, monospaced, no wasted matrix.
I like how this one uses all the space it occupies. Glyphs like ijl1 fill out the words they're in rather than creating voids. Also, i looks kind of like a lit candlestick, and I like that.
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Original size: 3pt (use multiples of this size for pixel perfection)
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Experimental font doodle made with the pizza slice brick. It reminds me of the keeled scales of a viper.
This creates many distinct visual effects depending on size and coloring!
Just a variation of an existing design. Spacing values were changed to break the chains, and "space" & "no-break space" were made blank.
This is a clone of Might Chain