250965
Published: 21st April, 2008
Last edited: 22nd April, 2008
Created: 21st April, 2008
This is my first Pixelfont called "8bitkonsole".
I originally designed the letters in photoshop and converted them into a ttf, when I found out about fontstruct.
180990
Published: 15th March, 2009
Last edited: 15th March, 2009
Created: 15th March, 2009
I made this for an ASCII pirate game im writing. I needed a Ship character, and a 16x16 bitmap font...
100880
Published: 7th December, 2009
Last edited: 7th December, 2009
Created: 5th December, 2009
Trying to get the look of a font I saw in a picture of an iRiver E30 MP3 player. Will adopt it for an iPhone app that I am trying to build.
1601420
Published: 27th July, 2010
Last edited: 27th July, 2010
Created: 26th July, 2010
Inverse version of Terminalscope.This is a clone of Terminalscope
3141297
Published: 1st April, 2010
Last edited: 19th September, 2010
Created: 1st April, 2010
My new experiment in making a pixel font using a larger grid of blocks (13x11 px).
I was aiming at a look that matches the retro feel of pixel fonts used in console games.
It's still in development, so expect to see some minor changes, as well as the addition of new glyphs. I'm also still trying to come up with better versions of the punctuation glyphs. Minuscule lowercase letters are also planned.
NOTES:
For use at sizes which are multiples of 12px (12, 24, 48 and so on). For Flash usage, use multiples of 4. Derivative fonts are allowed, just respect the license.
CHANGELOG:
*26 May 2010 - changed the long W letter to an inverted M letter for consistency of font length and width.
*14 August 2010 - added even more Basic Latin glyphs (only the lower case letters are still missing there), changed some symbols a bit, also added some More Latin typography, as well as partial Basic Cyrillic support. :)
P.S. I might add more glyphs to this font in the future. Comments and suggestions are greatly appreciated! :)
3801483
Published: 27th July, 2010
Last edited: 22nd March, 2011
Created: 23rd July, 2010
Pixel font based on Dina (http://www.donationcoder.com/Software/Jibz/Dina/index.html). It's mostly identical to Dina with a few modifications. Default font size: 12px, default size for use in Flash: 16px.
130620
Published: 9th June, 2011
Last edited: 9th June, 2011
Created: 9th June, 2011
This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).
Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!
101990
Published: 10th July, 2012
Last edited: 10th July, 2012
Created: 9th July, 2012
A monospaced font, designed for use in coding environments. The characters are easily recognized while still providing some visual interest. I might add more characters in the future, should the need arise.
The font is not limited to coding: it could also be used for manuscripts, for instance.
For long periods of text editing, I recommend working in 12pt.
1552905
Published: 30th July, 2012
Last edited: 30th July, 2012
Created: 29th July, 2012
Recreation of the main font used in Square's "Final Fantasy III" (1990) on the NES. With the exception of two minor additions, only the characters used in the game (and present in the ROM) have been included. In addition to regular characters, the game itself uses a series of special ligatures ("il", "ll", "li" and special combinations with the aprostrophe, like "I'") that are not included here for "semantic purity". Note also the special -1px spacing on the "T", "t" and "@" characters - this was done in order to avoid having all other characters lead with an empty pixel column and therefore keeping it compatible with my Nintendoid 1 and 2 generic fonts for NES.
320125
Published: 2nd May, 2024
Last edited: 30th July, 2012
Created: 30th July, 2012
Outlines for the reduced-size numerals from my Final Fantasy 3 Extra font, used to show hit points for attacks and healing during battle, as well as the "Miss" mapped to the exclamation mark.This is a clone of Final Fantasy 3 Extra
311764
Published: 2nd May, 2024
Last edited: 30th July, 2012
Created: 29th July, 2012
This companion to my primary Final Fantasy 3 font contains the additional characters used for the FFIII title screen, plus the reduced-size numerals used to show hit points for attacks and healing during battle (which measure 6x6px, 1 pixel shorter than regular numerals, to allow for an outlined display that still fits in the NES' 8x8px sprite grid). As a bonus, a small concession to my usual font purity: I've mapped the 16x8px "Miss" (also used to denote attacks during battles) on the exclamation mark character!This is a clone of Final Fantasy 3
140993
Published: 18th May, 2013
Last edited: 24th May, 2013
Created: 15th May, 2013
A wide, serifed, 5px-tall pixel font inspired by Clarendon typefaces, made for an NES-style videogame. Intended for font sizes divisible by 8. Pairs well with my other font, Marietta Seven.
40990
Published: 23rd June, 2013
Last edited: 23rd June, 2013
Created: 23rd June, 2013
A simple, smooth font useful for running in a bash, ms-dos or other form of console.
5211689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
23831574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
481771
Published: 14th January, 2014
Last edited: 15th December, 2013
Created: 15th December, 2013
Recreation of the font used for the game selection and instructions screen of Nintendo's "PlayChoice-10" NES-based arcade system (1986). Only the characters present in the system's tile set have been included.
621662
Published: 3rd January, 2014
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for the score counter and health meter label.
Only the characters present in the game's ROM have been included.
711673
Published: 2nd May, 2024
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for the title screen and the level name cards.
It differs from Kirby's Adventure (NES) Variant 1 in the letters "E", "F", "V", the numeral 3, overall spacing of all the numbers, and in the punctuation marks.
Only the characters present in the game's ROM have been included.This is a clone of Kirby's Adventure (NES) Variant 1
421632
Published: 2nd May, 2024
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for some of the initial save slot selection and any information/text boxes throughout the game.
The original font had a tiny amount of antialiasing (for instance in the lowercase "a"). In this adaptation, only "full" pixels have been recreated.
Only the characters present in the game's ROM have been included.
171652
Published: 2nd May, 2024
Last edited: 7th January, 2014
Created: 7th January, 2014
Recreation of the pixel font used for the start screen of the NES version of Irem's "Kickle Cubicle" (1990).
Only the characters present in the game's ROM have been included.This is a clone of Kickle Cubicle (NES)
261731
Published: 9th January, 2014
Last edited: 9th January, 2014
Created: 25th November, 2013
Recreation of the primary pixel font used in the NES version of Irem's "Kickle Cubicle" (1990).
Compared to the original arcade version, the NES one has quite a few changed characters, a complete lowercase, and additional/modified punctuation.
Interestingly, for the in-game "SCORE" and "TIME" display, the NES game uses the characters from the original arcade version.
Only the characters present in the game's ROM have been included.
181732
Published: 2nd May, 2024
Last edited: 9th January, 2014
Created: 7th January, 2014
Recreation of a variation on the main pixel font used in the NES version of Irem's "Kickle Cubicle" (1990).
This variant has subtle differences in the letters "L", "D", "Z", "g", "h", "k", "r". Despite being complete, it doesn't appear to be used in the actual game.
Only the characters present in the game's ROM have been included.This is a clone of Kickle Cubicle (NES)
671731
Published: 19th July, 2014
Last edited: 19th July, 2014
Created: 15th July, 2014
Recreation of the pixel font used in Nintendo/Disney's "Chip 'n Dale Rescue Rangers" (1990). Only the characters present in the game's tile set have been included.
514782
Published: 4th October, 2012
Last edited: 19th August, 2014
Created: 4th October, 2012
The last of my recent variations on the classic Nintendo font - the original "Ice Hockey" (1988) on the NES, with its whimsical G; modified J,K,L,W,1,2,3,0; changed letter spacing for I,T,Y and custom colon and exclamation mark.This is a clone of Nintendoid 1
11821033
Published: 4th November, 2012
Last edited: 19th August, 2014
Created: 2nd November, 2012
Recreation of the pixel font from Palcom/Konami's "Bucky O'Hare" (1992) on the NES. For the most part, only the characters used in the game are present. Note the special star and bunny head characters, which I mapped to * and # respectively.
1091675
Published: 3rd October, 2012
Last edited: 20th August, 2014
Created: 28th September, 2012
Not as seminal as the first "Contra", Konami's "Super Contra" (1990) on the NES nonetheless had an interesting variation on the classic Nintendo font, with most of the letters (like the X) and numbers showing some pleasant deviation from the norm.This is a clone of Nintendoid 1
10941813
Published: 4th October, 2012
Last edited: 20th August, 2014
Created: 30th September, 2012
A nice variation on the classic Nintendo font, this one is from (Mike Tyson's) Punch-Out!! (1987) on the NES.
It's distinctive for it's slightly fatter I,L,T, modified W and Y, and the custom numerals.This is a clone of Nintendoid 1
1961715
Published: 28th July, 2012
Last edited: 21st August, 2014
Created: 24th July, 2012
Recreation of the font used in the (often hated) "Castlevania 2 - Simon's Quest" (1987) by Konami on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
24381106
Published: 14th July, 2012
Last edited: 21st August, 2014
Created: 12th July, 2012
Recreation of the font used in nintendo's classic "super mario brothers 2" ("super mario USA", 1988). All alphanumeric characters are straight from the game (with the exception of "Q", which i tried to keep in a matching style), while all other characters are generic versions I included to make the font a bit more useful. UPDATE: fixed the "q" to match the one found in the game ROM.
495696
Published: 28th July, 2012
Last edited: 21st August, 2014
Created: 24th July, 2012
Recreation of the font used in Capcom's epic wild west shooter Gun Smoke (1988) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
9411172
Published: 25th July, 2012
Last edited: 21st August, 2014
Created: 23rd July, 2012
Recreation of the font used in Squaresoft's "Final Fantasy II" (1988) on the NES, with the addition of a few custom characters to make it more useful.