1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:-
q:q w:w e:e r:r t:t y:ï u:u i:i o:o p:p
a:a s:s d:d f:f g:g h:h j:j k:k l:l ;:; :::
z:z x:x c:ng v:th b:b n:n m:m ,:, .:.
!:! “:" ‘:' (:( ):)
Q:q W:w E:e R:ʀ T:t Y:y U:y I:ia O:o P:p
A:a S:s D:d F:p G:g H:h J:j K:k L:l
Z:ʀ X:sh C:ng V:v B:b N:n M:m ?:?
A very tall, thin gothic font. It was made specially for Halloween, and will be perfect for spooky designs, but it'll work great for non-seasonal designs as well. It could also be said to resemble nordic runes, or to have a modern ethnic vibe.
This is my imagination of how Cyrrilic and Latin letters would look like if were more "runic".
Just to test out the font contructor, and being unable to find exactly what I needed, I decided to try my hand at the younger futhark!
Capital letters are the long-stave runes, while the lowercase letters are the short-twig runes. They were generally not used simultaneously, so pick one system and stick to it.
There are many repeated glyphs, and this is because of how the system works; there are several closely-related sounds that share a rune. K/G, F/V, B/P, to name a few. (and don't get me started on the vowels)
I tried to match the latin letters you're typing to whatever rune most closely corresponds to it... from a norse point of view? As these writing systems are not a 1-1 match, it won't be 100% accurate all the time, and I'm also an amateur hobbyist from Norway, but I tried my best with what I knew.
For example, while I used ár (ᛅ/ᛆ) for E due to its usage in the [ei] diphtong (eg. in names like Einar (ᛅᛁᚾᛅᚱ)), it has really no rune on its own, and can also be written with íss, the I rune.
Compatible with most extra letters used in Scandinavian languages and Old Norse, and not really meant for writing in modern English, where nothing is consistent at all.
Update, Oct. 3rd: Fixed the lǫgr (ᛚ) rune. It is no longer mirrored. Not sure how I managed to make that glaring error, and I apologise to the thirty people who already downloaded this.
Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
A pixel-style Elder Futhark runic font (plus a few non-Futhark symbols). WORKS BEST IN ALL CAPS -- lowercase characters bring up smaller runes or alternate rune forms. Please see comments for more info.
This is a clonethere is no C, you have to replace this with S or K depending on the sound,
same thing for the V, W or F
and the Y, I, J or IJ
in origional futhark there is no Q or X, these are made here by Q=K+U and X=K+S
numbers 1-9 are good 0 gives 10
as there is no 0
shift+1to0 gives 11 to 20
I added a dot and a double and tripple, hiden under . : and ; I have seen them on markings but Im not sure of there use yet.
the ng rune is located under ñ (altgr+n)
th is under þ (altgr+t)
ï is under æ (altgr+z)
have fun
I just found out the concept of BindRunes I will try to add those to the list too, not sure how yet. but I will
uppercase will give bind runes, if the previus ends in a | then you and the next starts with a | you can merge them.