Creatures and Phantasy Insects
This is a clone of Kord´s CampingLet not the death of our elders be the demise of our ways of life. Let not the passage of time be measured in the passing of languages beyond all living memory.
Based on the Lakota orthography © 1982 Leroy C. Curley.
Extended character and symbol set by William Leverette
This is a cloneThis started out as a joke, but it just kept getting more interesting to me as it was developed.
Completed countertops can contain at least two pieces: an uppercase and lowercase letter. The left side of the counter starts with a capital letter, which has a corresponding right side piece in the same lower case letter. Numbers and Shifted Numbers contain center pieces that can be typed in multiples.
The <>, [], and {} make special faux perspective counter pairs. Use sparingly.
Complete Sheikah Alphabet from Zelda: Breath of the Wild.
Includes J, Q, Hyphen, Exclamation Mark, Digits, Vertical Line, Period and Question Mark.
Exact thickness, angles and spacing.
(The "Period" and "Question Mark" characters are never used in game and only appear in the game files. The "Vertical Line" character only appear in the "gyro" controls in "apparatus" shrines and is not otherwise listed in the file that list all other characters. It is not known if those characters should be considered cut/scrapped and if they are canon or not.)
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This font has been superseded by the following (it's identical but you can also change characters to their "pins" variant if you put them in "bold"):
sarinilli.deviantart.com/art/BotW-Sheikah-Font-669623758
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Updated March 5, 2017: The Hyrule Compendium in game shows that that was believed to be digits 1-5 (pins) is actually digits 0-4. Also, it shows that pins are actually in inverted colors.
Updated April 4, 2017: Added a dummy character so that a line spacing of 1.0 will not juxtapose glyphs vertically (a minimal white space will be kept).
Updated April 11, 2017: A datamining of the game reaveals that what was believed to be the "Space" and "Period" characters are actually the "Hyphen" and "Exclamation Mark". Also, the "Period" and "Question Mark" do exist in the game files but are never used in game. Source: spriters-resource.com/wii_u/thelegendofzeldabreathofthewild
Thanks to CalicoStonewolf on DeviantArt.com for providing that link!
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Initial Sources:
- james0x57.github.io/sheikah/ (They've got digit corners wrong. Digit 5 is missing and digit 0 is invalid. Digits are their "pin" variants instead of the actual symbols.)
- imgur.com/a/PnlGQ/ (For Q. Source unknown. They have errors in J, U, W, Y and hyphen.)
- neogaf.com/forum/showthread.php?p=207210063ost207210063 (Original decipherer.)
- gamnesia.com/journals/entry/the-legend-of-zelda-breath-of-the-wild-how-to-decrypt-hylian-runes (For J.)
Designed for those members who want inspiration, it could guide them when they need ideas on which to base a font.
Use this like a font: close your eyes and type a 'word' with at least 7 letters.
If you can touch-type: forget it; you'll need to be quite unstructured in order to get a good variation of letters every time you want inspiration ;) If you want some uncertainty -bad spelling will be very helpful here;)- you could write the 'name' of the minute when you decided to get inspiration for a new font , inUpperCase ... then follow this with one of your names in LowerCase. But for fun and better chance at not getting the same word every time you need inspiration I suggest you just hit different keys and then look at the line of glyphs ;)
Just remember: use UpperCase to write the first part of this word, the LowerCase to write the other part of the word. Look at the [second or] fourth and the [penultimate or] third before last letter of your 'word'.
The UC will give you an 'image'. Your font will transmit the meaning illustrated by this letter (in the widest sense).
The LC gives the type of look your font should have. You now have 2 guides/ideas/starting points which influence the kind of font you make.
Remember that the UC should make you look at concepts, invisible messages and your own experience or lack of 'ken', as well as the visible things in the images I drew.
To express that differently:
Your font design is guided by a main theme (based on the UC) and a way to present it/a style of expression (based on the LC).The font will be influenced a little or a lot by each UC 'image'; you adjust the look of your font according to the "feeling"/a memory/a dream or wish/an experience/lack of familiarity that you have about what that which my playful pixel illustration represents.
The presentation of the font, the style, how the eye slides across to absorb information or spends time to investigate the beauty or quality of every glyph, is determined by the LC. Combine these two aspects from UC and LC, that"s what your font will convey through the shapes of th glyphs.
In my 'comment' below I give you a few ideas of what could be linked to each of the UC letters; it's up to your areas of study, experience, interest, and the time you want to use for designing and building your fonts, which -if any- of the proposed words and concepts I mention will be the one(s) you want to combine with the type of presentation you found in the LC letter.
Choose a good name for your font, it's probably a good idea to have a name that isn't the keyword I gave in the UC list -- I can imagine that those key words have long been taken by font designers for their fonts.
Note: the "INSPIRED FONT" is still in development; when I have more illustrations for objects, situations, feelings etc or styles of presentation (I am open to suggestions!) I will try to find a suitable design to add to the glyphs as there are still a few empty slots in the Basic Latin set ;)
..:*:.. Have fun ..:*:..
Smilies! :)
A = angry
B = bandit
C = cool
D = looking down
E = huge eyelashes
G = grumpy
H = happy
I = ignorant
L = large pupils
M = miner
N = neutral
O = something...
P = pirate
S = sad
U = looking up
W = winking
X = something else...
Y = cyclops
Z = cyclops
c = cool
d = devil
i = Iron Man
m = mexican
n = ninja
s = surprised