My note: db Monuck is NOT a color font. When creating the font, I had created different versions in different layers, which can no longer be deleted. Now, despite everything, the note "Color Font" appears, although it is not.
Please can someone help me to solve the problem?
Made for specific purpose, derived from previous rotated version.
Some small geometry compromises included.
Further improvements and extensions may occur, but are not guaranteed.
This is a clone of VerticalioA WIP based on the font PEECOL published in the 1990's by FontFont
The original was built on a 36 X 36 pixel grid but I've gone for a more flexible 36 X 36/7/8/9 grid. Some patterns work best on an even number grid, others on an odd number grid.
Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
The Arabic letters and Eastern Arabic numbers are taken from a 7-pin dot matrix printer.
The Western Arabic numerals are taken from a vintage Iranian scoreboard made in the 70s (the numbers 2 and 0 are edited).
I also edited out the lowercase letter f, making it look like it's italic.
I also added Cyrillic (Russian + Bulgarian), with the lowercase letters in block.
The uppercase Cyrillic letter shcha (sometimes written as "scha" or "šča") is written similarly to Old Church Slavonic.
The font concept for the Latin alphabet is similar to a font called Myriad Pro, but with some changes.
A clear revival of the font used in the MediaCorp Teletext till 30 Sep 2013.
Note:
There are other variants that was made by jffry101 ("Teletext Double Height" and "Teletext") in 2019.
Take note that this design has no connection to that variant, so don't complain that this font is a total ripoff.
If anyone in Singapore has the legal capacity to coax me to take it down, they can. But I will refuse.
Downloading of font is disabled because of those kaypoh Singaporeans because they think that this is their intellectual property.
SG Teletext Font Family © Vienna Binders, Aaron Wolff. All rights reserved.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
min: 1 (I)
max: 9999 (ↀↂ Cↀ XC IX)
you can put either ((.) or (,) at the end
This is a clone of Numbers (English)Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
This is a clone of Street Fighter II (Large)A replication of the Panasonic Omnivision VCR bitmap. Now, that I have a Panasonic Omnivision VCR for myself, the model being a PV-V4520, I can make this font with ease and 100% accuracy.
This font is not entirely accurate. Please point out errors so I can fix them in the forseeing future.
This is a clone of VCRStereoCyrLet's see how many glyphs can be in a font without ULS
The answer: 2902
Made for use in my personal projects. Feel free to use for you own stuff, though please give attrubution for any publicly shared works.
Primarily based on the font VCR OSD Mono.
Includes all basic latin ascii characters and a few extra unicode characters.
This font may be updated and modified in the future.
This is a clone