Recreation of the pixel font from Konami's "Top Gun" (1987) on the NES. Note the alternative lowercase "e" and the airplane symbol (U+2708). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Top Gun: The Second Mission" (aka "Top Gun: Dual Fighters", 1990) on the NES.
Differences from its predecessor "Top Gun" (1987) include changes in "k", "m", "r", punctuations marks, no special lowercase "e", an alternative lowercase "q", additional special characters (ampersand, parentheses, "#", right arrow).
Only the characters present in the game's tile set have been included.
This is a clone of Top Gun (NES)Recreation of the pixel font from Imagineering/Arc Developments' "The Simpsons: Bart vs. the Space Mutants" (1991) on 16bit systems (Sega Mega Drive/Genesis, Amiga, Atari, MS-DOS).
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used on the start/password screen and for all dialog boxes in the RPG section of the game. Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used primarily for the end credit sequence. Only the characters present in the game's tile set have been included.
Expanded version of the pixel font on the start screen of Konami's "Tiny Toon Adventures" (1991) on the NES. The original only contains a very limited set of characters (incomplete uppercase and only a few lowercase letters). All additionally created characters attempt to recreate the same whimsical feel of the characters present in the game's tile set.
This is a clone of Tiny Toon Adventures (NES)Recreation of the primary pixel font from Sega's "Psycho Fox" (1989) on the Sega Master System. The spacing of the parentheses has been normalised, since the game used a custom two-tile piece exclusively for "(S)". Only the characters present in the game's tile set (and a custom comma) have been included.
Recreation of the pixel font from Megasoft/Sega's "Shinobi III: Return of the Ninja Master" (aka "The Super Shinobi II", 1993) on the Sega Mega Drive/Genesis.
Note that, for visual consistency, the ";" character has been shifted one pixel lower. The game uses two different single quote characters, but only the most distinctive has been used.
For completeness, a custom ">" character has been added. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font from LJN's much reviled "The Uncanny X-Men" (1989) on the NES. Note the alternative "A" and "V" characters, mapped to upper- and lowercase. This font also includes basic box-drawin elements.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Western Technologies Inc.'s "X-Men" (1993) on the Sega Mega Drive.
Note that the game uses two different exclamation marks - this recreation only includes the one that's consistent with the rest of the punctuation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Headgames/Sega's "X-Men 2: Clone Wars" (1995) on the Sega Mega Drive.
In the game, the characters use two separate shades of the same color to give a subtle antialiasing/slimming effect. In this recreation, this antialiasing has been removed, and the characters are all one solid color.
Also note that this is not a true monospace font due to the copyright symbol, which is double wide.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Vampire Killer" (aka "Castlevania", "Akumajō Dracula", 1986) on the MSX2. This font is used in the game's end cinematic. Only the characters present in the game's ROM have been included.
Recreation of the main pixel font from Rare/Tradewest's "R.C. Pro-Am II" (1992) on the NES. Note that the "$" sign originally spans two characters, incorporating a 4 pixel spacing on either side - for this recreation, the character was normalized to a regular single character width. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Delphine Software's "Shaq Fu" (1994) on the SNES. Identical to the pixel font from the Sega Mega Drive/Genesis version, but with a handful of additional special characters. This recreation also includes additional ";" and straight double quotes characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Virgin Games' "RoboCop versus The Terminator" (1993) on the Sega Mega Drive / Sega Genesis. Only the characters present in the game's tile set have been included.
Fairchild Channel F
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Fairchild Channel F
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves