830984
Published: 14th May, 2008
Last edited: 31st May, 2008
Created: 14th May, 2008
A Monkey Island-esque Font. I needed one for a project I'm working on. I couldn't find the proper font, so I made my own from memory.
441984
Published: 13th July, 2008
Last edited: 16th June, 2009
Created: 12th July, 2008
Inspired by the classic Milton Bradley game Connect Four.
Uppercase letters are Serif'd.
Lowercase letters are Sans Serif.
241258928
Published: 22nd July, 2008
Last edited: 4th January, 2014
Created: 19th July, 2008
The alphabet in a Rubik's cube. Really, its in there. Just barely. Positive and negative versions, miraculously with some punctuation. Numerals are counted thru block spaces. The caps are given a 3D highlight to accentuate the block letters. Check out the Pixel Preview.This is a clone of Blokula
20122735
Published: 17th May, 2010
Last edited: 15th June, 2010
Created: 9th April, 2010
what is this thing? just something i felt like finishing up. the first few glyphs made me think of dinosaurs with the ridges and eyes, somehow they got wheels and therefore the caddy. sideshow came in with the oddness of it all. well anyway, just trying to have a little fun :) i think this is showing some neurone error influences.
172205334
Published: 2nd August, 2010
Last edited: 2nd August, 2010
Created: 31st July, 2010
A collection of six iconic video arcade game dingbats (1978–1983) presented as 2-bit FontStructions. Some small liberties may have been taken concerning color correction, direction / orientation, sprite merging or overall composition. See character / game listing in the Discussion Section below. Remember: Pixel view may not yield the best preview image. Enjoy, and welcome to "The Fun Hut"!
12875341
Published: 2nd August, 2010
Last edited: 18th May, 2017
Created: 31st July, 2010
Clone of The 1st Six Yrs 1of6. A collection of six iconic video arcade game dingbats (1978–1983) presented as 2-bit FontStructions. Some small liberties may have been taken concerning color correction, direction / orientation, sprite merging or overall composition. See character / game listing in the Discussion Section below. Remember: Pixel view may not yield the best preview image. Enjoy, and welcome to "The Fun Hut"!This is a clone of The 1st Six Yrs 1of6
8275318
Published: 2nd August, 2010
Last edited: 2nd August, 2010
Created: 31st July, 2010
Clone of The 1st Six Yrs 2of6. A collection of six iconic video arcade game dingbats (1978–1983) presented as 2-bit FontStructions. Some small liberties may have been taken concerning color correction, direction / orientation, sprite merging or overall composition. See character / game listing in the Discussion Section below. Remember: Pixel view may not yield the best preview image. Enjoy, and welcome to "The Fun Hut"!This is a clone of The 1st Six Yrs 2of6
8175327
Published: 2nd August, 2010
Last edited: 2nd August, 2010
Created: 31st July, 2010
Clone of The 1st Six Yrs 3of6. A collection of six iconic video arcade game dingbats (1978–1983) presented as 2-bit FontStructions. Some small liberties may have been taken concerning color correction, direction / orientation, sprite merging or overall composition. See character / game listing in the Discussion Section below. Remember: Pixel view may not yield the best preview image. Enjoy, and welcome to "The Fun Hut"!This is a clone of The 1st Six Yrs 3of6
7126426
Published: 27th October, 2011
Last edited: 14th November, 2011
Created: 25th October, 2011
UPDATE: I have altered the letters 'U', 'H' and 'X' in order to increase legibility. - 14/11/11
The outcome of my first Graphic Design project at the University of the West of England. This typeface is based on the designated theme of 'Evil'. As the project developed I began to move away from the rather stereotypical 'dark' imagery commonly associated with evil and approached the topic in a different, light-hearted manner. This led me onto the theme of villainy in popular culture, from film to video games. The classic ghosts of the arcade game Pac-Man are designed with such consideration - they are required to communicate both character and threat to the player, whilst still falling within the limitations of the 1980s hardware. As a result, these creatures personify the concept of 'evil stripped down to its essential forms.'