Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
Latimer. Originally provided in GEOS FontPack PLUS. Not one of my favourite fonts back in the day (i.e. when I was 13) but unique enough that it warrants a FontStruction. And it seems to have brushed up pretty well. I've added extra characters so it fills out the base ASCII set.
The original had some quirks: some letters didn't touch the baseline, some uneven glyphs, some below the baseline, lowercase all sat one pixel higher etc. I've tried to correct for these. Lower case letters J, S, U, T are all as originally set, whereas upper case are all corrected.
15-minute quickie font. This is from Staff Of Karnath for the Commodore 64. Only characters in the game are presented here, except the comma which I put in so I had something with a descender (and thus some space between lines).
UPDATE 01 Jun 2018.
Turns out the same character set appeared in Blackwyche! I've added a few graphics from that game to various characters. Try entering [{|}] and see what you get! Also added the pentagram from Staff Of Karnath to the asterisk... that took MUCH more than 15 minutes, having to do a stack of composite bricks...
University font from GEOS for the Commodore 64. This was one of the default fonts included with GEOS and GeoWrite. I think it's based on one of Susan Kare's Mac fonts, can't remember which one. Elegant and may even work its way back into regular use for me...
Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
Stern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
Found this on CSDB.dk. It's called "Dorm" by a guy from Norway known as Nuckhead of the Backbone society. Caps only with a few punctuation marks. You can make a cool effect starting with pipe (|), several equals (=) and finishing with at (@). No numerals yet but I'll come back and add those, plus I want to do a sans version without the shadow-lines.
I've found a few other demo-scene typefaces that I wouldn't mind Fonstructifying.
This is some random set labelled "BX_1" from Peter Kofler's web site. I don't know what game or software it's from. I just remember I made a bitmap font of this years ago with "Fony". Now it's a TrueType. Do with it as you will :)
Uridium by Andrew Braybrook for the Commodore 64 (and various other platforms). I've managed to interpret the graphic tiles to reproduce the letter set from the title screen, HUD, high scores etc. as a font. I thought the capitals were too wide but was my imagination (and the screen grab I took of the charset!).
Have done some cool interpretations of punctuation... and a few glyphs for you:
` for Colour
~ for Black & White
^ for Player
| for Joystick
} for Ship Remaining
{ for mystery... try it and see!
Orient, from The Print Shop Companion for the Commodore 64 by Broderbund Software.
I never got to use Orient - my copy of PS Companion had two bad files, the fonts Orient and Deco (which were my two favourites from the samples in the manual! Go figure). Whilst many Asian-style fonts exist, they weren't as wide as this one. Orient is much more... inelegant.
Characters are all that were in Print Shop... if anything I should fix the pairs kerning.
One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Boalt from GEOS FontPack 1 on the Commodore 64.
Apparently Boalt was so popular that it was included in FontPack PLUS too. Personally, I didn't care much for Boalt. It's heavy, wide, big serifs - not my kind of thing. But without much else to create, and wanting to keep in the Fontstruct game, here it is. Rescuing these fonts from obscurity is the main prize!
Unkerned, and no extra characters other than what the original had.
This font is an imitation of the PETSCII Commodore font.
I made this font out of a desperate desire to have the "commodore font" but under a liberal license, so I'm releasing it as CC0.
update: someone requested I release this under the OFL, so you can use it as that as well!
Tweet at me @josefnpat if you see any errors, or if you just want to harass me.
Please enjoy, make gaems son.
I used the wikipedia page as a reference: https://upload.wikimedia.org/wikipedia/commons/c/c4/C64_Petscii_Charts.png
Galacto Honoris!
This font appeared in Cosmic Cruiser by Imagine Software on the Commodore 64. It hasn't got much in the way of glyphs - I'm going to progressively work on this.
Have tried making the capitals more curvy to match some of the original game's intent (a rotating space station featured heavily) but it fell down on the A, D, K, V and Y (and almost the X). Big problem is trying to make a curve take up 2x2 when working in 1x1, the right core bricks don't exist. You can make a 1x1 brick based on a 2x2 design, but you can't make a 2x2 brick based on a 1x1 design.
Spats, based on the original from GEOS FontPack PLUS on Commodore 64 by Berkeley Softworks.
This one took me a lot longer than usual. Rather than just a straight pixel rendering, I used Fontstruct's diagonal blocks to make smoother glyphs. What we have is a balance between the original's square letterforms and a modern take on the diagonal stripes.
The glyphs included are only what was in the original. If it proves popular enough I'll do some more glyphs.
Well, it's been a while because I've run out of fonts I want to convert/build. This one is LeConte from GEOS on the Commodore 64. It is pretty much a clone of Susan Kare's Chicago for the Apple systems, so you can use it as a pixelly Apple font in your works.
Wouldn't have minded redoing this with curves, but decided on going with full retro pixelled corners, as that's my main schtick.
Angle font from The Print Shop Companion.
This was a tricky one. Going pixel for pixel from C64 screen grabs would have made this thing huge - it could have been done but I didn't want to do a major project here. I ended up eyeballing the letters and doing it freehand, roughly 5x9 but a few characters are 6x9. This also let me work more with the angled pieces (no pun intended) in Fontstruct as I want to learn them better.
As you may have guessed, this is an unshadowed version of Pioneer. Print Shop's fonts were more often than not replicas of commercial fonts. I wasn't able to locate a solid Pioneer so this will do for now - plus it only has a descender on the Q. Only characters in the Print Shop font have been produced.