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Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of the pixel font from Dan Lee/Stern Electronics' "Lost Tomb" (1982).
Note that the game seems to use unusually stretched 24x8 tiles, which are then stretched horizontally for a more traditional square appearance. In this recreation the characters have been normalised to a traditional 8x8 grid.
Only the characters present in the game's tile set have been included.
Recreation of the (probably ripped from somewhere else) pixel font from TCH's "Monsters World" (1994), a bootleg of Mitchell/Capcom's "Super Pang" (1990). Only the characters present in the game's tile set have been included.
Recreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ace International's "Pocket Gals V.I.P." (aka "Gals Hustler", 1996).
In the game, it is used both as a proportional and monospaced font. For this recreation, I stuck with just the monospaced approach.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used for the highscore table in Sega's "Ace Attacker" (1988). This rather whimsical font contrasts starkly with the primary font used in the game, which is the same as "Altered Beast" (1988).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.