Third iteration of Tangereen with a bit of Paradoxy Effect. This one is rather fancy, so probably best used as a Display font.
The center portions of these glyphs make me think of sliced oranges and moon phases. They could act as cabochon settings, as well! So you could use these shapes to make jewelry set with a birthstone, monogrammed pendants/insignia, and so on.
Font for the second remake of Jungle High, which was one of my first games. Originally for RPG Maker 2000, the game was later ported to Game Maker Studio for inclusion in Seven Candles Trilogy and is now being remade for the second time as a standalone game in a custom engine. This font was inspired by the original game's art (which I created) and will be used in the second remake.
This font makes me think of leaves and cabochon gems, both of which figure prominently in the games. Its slightly plantlike appearance makes it a good companion font for Goud, Junglira, or even Sahuagin.
My new typeface 'Coup de ruban' represents the beauty of human movement through interpretive dance. I decided to name my elegant font 'ribbon stroke', but in French, as French is seen as a beautiful language. The thin, curved flourishes follow the movements of the dancer Megan Batoon's hands and feet when dancing to her own choreography. The thick strokes represent ballerina ribbon which ground the flourishes to create a bold, yet elegant display font. -Sam