A pixel font made to look like fire! Now you can answer (and ask!) your burning questions...
Drawing and editing these takes more time and effort than most other forms of pixel art. Don't expect them to look perfect without some time and effort from YOU, as well. An effect like this requires hand adjustment of every part at every stage.
The coloring, infill color, and effects you use with this font make a drastic difference as to what looks are evoked by its shapes! Scroll down for lots of examples. :^)
Alternates on lowercase!
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TODO: Alternates for .,?!@_*#$%&()+/:;<=>[\]^`[|]~†123456890
Original size: 18pt (use multiples of this value for pixel perfection)
Yet another polygonal font, this time a diamond. :^)
This one was also designed to combine symmetry and asymmetry. Some letters have central lines and some have offset lines. In this way a greater variety of designs was made possible.
My attempt at a font which uses only one grid square per glyph. I guess this is the Fontstruct equivalent of pixel art...?
As an extra challenge I decided to use no curved bricks. (This rule was since broken to add © and ®).
Even better letterforms could be created by compositing the entire thing. However, the goal here was to do what I could with the existing bricks. As such, only #?![]{}¹²³ make use of composites.
Welp, I had to make something like this sooner or later... :^)
Like most of my pixel fonts, this was made at the smallest legible size I could manage, so that it could be useful even to small-canvas pixel artists.
More glyphs later, perhaps? Depends on the use I find for this in my games (and your comments).
Original size = 26px (Use multiples of 19.5pt for pixel perfection)
The name is inspired by Slab City, California. Search that name on Youtube for some interesting documentaries and such!
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a clonePixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
By request, a small, sporty, polygonal, uppercase serif font. The name is inspired by Hammer from Castlevania: Aria of Sorrow. This is quirky, strong, and from nowhere - just like Hammer.
This design seems best for signage, woodcuts, and the like. It carries a bit of a "sports" look too. The numerals and symbols are sans serif to make them look more modern. The asterisk is a hammer. Is it Hammer's hammer or Hammer's brother (who is a hammered Hammer Brother)'s hammer? No one knows.
A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousVersion 1.5
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3x3 slab serif. This is based on Wallerton, Anachronistic Gunslinger, an IRC-based "TV show" which I used to write and produce. All the characters in the show were my AIs pretending they were cowboys.
Well, I managed to successfully produce a lowercase for this one!
Recommended: Use with kerning.
One of the many fonts used in "Hammerin' Harry: Ghost Building Company" by Irem for the Game Boy. This one can be seen on the title screen.
None of the fonts used in the game seem to have been completed. Analysis with VBA's Tile Viewer reveals only the glyphs needed to spell out what little text exists. In particular this font has only the glyphs "BCDEILMNORSTY139©". Thus, I took it upon myself to make the font more complete.
I did not add lowercase, since it's impossible to tell what style it would have been drawn in. EVERY font in the game is in uppercase... though some of the others do have small caps for "lowercase".
My attempt at a headliner font. This is made to look very regular, even "generic", but also very clearly readable - the sort of font you might expect to see in advertising agencies, publishing houses, hospitals, and government buildings.
Uppercase only.
Use with kerning turned ON!
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
This font is one of several which originates from ASCII art.
How it Works: Chat users send my chatbot (Voluspa) messages to be displayed in-channel, and Voluspa renders their messages in one of several fonts. This one, Voluspa 3, is the default font for display. It uses the block characters ▀, ▄, and █ to render 6 lines of "pixels" within only 3 lines of text - a hybrid of ASCII and pixel art.
The use of only 3 lines helps keep the messages from obscuring too much of the chat, while also preventing the bot from being kicked for flooding.
This font began life as ASCII art, which was itself rendered in monospaced fonts such as Fixedsys, Lucida Console, and Unifont. Now the art is its own font and the font-ASCII art circle is complete! :D
(Voluspa's display fonts are case-insensitive, and always produce uppercase output, no matter what is fed into them.)
This is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
A 5x5 design inspired by architecture, geometric design principles, and terracing. Many letters look precarious - only a good architect could build structures that balanced so well.
Despite having achieved a satisfactory and distinct look with this, I'm not sure if Architecture is the best motif for it... it may evolve more...
ABOUT THE FONT
7 Segment Display is a Font using only 7 Segments that can turn off or on independently to display number, letters, symbols and more, but some characters are compermised!
FONT VARIENTS
This is only 1 of 4 variants of the 7 Segment Display font lineup:
- 7 Segment Display
- 7 Segment Display (Lowercase)
- 7 Segment Display (Full Lines)
- 7 Segment Display (Lowercase + Full Lines)
ABOUT THIS VARIANT
7 Segment Diplay is the default variant, having no connetcion between Segments, other that the rounding (exept some characters)