Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)Recreation of the pixel font from Taito's "Cadash" (1991) on the PC Engine/Turbografx-16.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Cadash (PC Engine)Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
This is a clone of Street Fighter II (Large)