Recreation of the thin pixel font from Konami's "Contra: Hard Corps" (aka "Probotector", 1994) on the Sega Mega Drive/Genesis.
This font is used for dialogue lines, such as the mission briefings and short conversations before/after boss battles.
Only the characters present in the game's tile set have been included.
Recreation of the main proportional pixel font from Ape Inc./Hal Laboratory's "EarthBound" (1994) on the SNES.
Note the superscript double zeroes have been mapped to "horizontal ellipsis" (U+2026).
Only the characters present in the game's tile set have been included.
Recreation of the (probably ripped from somewhere else) pixel font from TCH's "Monsters World" (1994), a bootleg of Mitchell/Capcom's "Super Pang" (1990). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atari/Midway's "T-MEK" (1994).
In this recreation, the lowercase letters have been shifted by one pixel, to set them on the same baseline as the uppercase characters. Note the addition of the "1." - "6." numbers, mapped to the roman numeral code point (U+2160 - U+2165).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Natsume/Taito's "The Ninja Warriors" (aka "The Ninja Warriors Again", 1994) on the SNES. This font is primarily used on the start screen and for the score counter. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Sega CD version of Konami's "Snatcher" (1994). With the exception of a few special characters ("=", "[", "]", "\", "|", "$") only the characters used in the game have been included.
Recreation of the pixel font from Raizing/Eighting's "Kingdom Grand Prix" (1994). Note the two distinct multiplication signs (mapped to the asterisk and U+00D7) and the two apostrophes (the second one mapped to "fullwidth apostrophe" (U+FF07)). Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Comad/New Japan System's "Fantasia" (1994) (one of the many "sexy Qix" type games). This font was reused for "New Fantasia" (1995).
Only the characters present in the game's tile set have been included.
Recreation of the thin secondary pixel font from Game Freak's "Pulseman" (1994) on the Sega Mega Drive/Genesis.
This font is used in the options screen and the bonus arcade games.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shiny Entertainment's "Earthworm Jim" (1994) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software's "Daffy Duck in Hollywood" (1994) on the Sega Master System.
The same font - but without any of the special/accented characters - was already used in Probe's "The Flash" (1993) on the same system.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1994) on the Sega Mega Drive/Genesis.
Compared to the Amiga/Atari ST/PC version, the console version is monospaced, with wider characters that make better use of the 8×8 tiles.
Compared to the SNES version, there are differences in the "M" and "W", the chopped-off "Z" has been corrected, and the punctuation marks and arrows are different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Delphine Software's "Shaq Fu" (1994) on the SNES. Identical to the pixel font from the Sega Mega Drive/Genesis version, but with a handful of additional special characters. This recreation also includes additional ";" and straight double quotes characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat" (1993) on the Sega Master System and Sega Game Gear.
This font was later reused for the port of "Mortal Kombat II" (1994) on the same systems.
Only the characters present in the game's tile set have been included.
A recreation of the faux-italic pixel font from Konami's "Biker Mice from Mars" (1994) for the SNES. Only the characters found in the game are included.
Updated 05/2017 to add a few missing characters and fix existing one.
Updated 07/2017 because the ampersand was missing a pixel...
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan Adventure