A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Guidelines:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
If I created this font, this font must have a better name than that!
This is a clone of Super Mario RPG (Credits)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
A pixel font recreation and expansion based on Patrick H. Lauke (redux).
https://fontstruct.com/fontstructions/show/718457/advance_wars_2_gba
This is a clone of Advance Wars 2 GBARecreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.