311764
Published: 28th April, 2024
Last edited: 30th July, 2012
Created: 29th July, 2012
This companion to my primary Final Fantasy 3 font contains the additional characters used for the FFIII title screen, plus the reduced-size numerals used to show hit points for attacks and healing during battle (which measure 6x6px, 1 pixel shorter than regular numerals, to allow for an outlined display that still fits in the NES' 8x8px sprite grid). As a bonus, a small concession to my usual font purity: I've mapped the 16x8px "Miss" (also used to denote attacks during battles) on the exclamation mark character!This is a clone of Final Fantasy 3
320125
Published: 28th April, 2024
Last edited: 30th July, 2012
Created: 30th July, 2012
Outlines for the reduced-size numerals from my Final Fantasy 3 Extra font, used to show hit points for attacks and healing during battle, as well as the "Miss" mapped to the exclamation mark.This is a clone of Final Fantasy 3 Extra
1532905
Published: 30th July, 2012
Last edited: 30th July, 2012
Created: 29th July, 2012
Recreation of the main font used in Square's "Final Fantasy III" (1990) on the NES. With the exception of two minor additions, only the characters used in the game (and present in the ROM) have been included. In addition to regular characters, the game itself uses a series of special ligatures ("il", "ll", "li" and special combinations with the aprostrophe, like "I'") that are not included here for "semantic purity". Note also the special -1px spacing on the "T", "t" and "@" characters - this was done in order to avoid having all other characters lead with an empty pixel column and therefore keeping it compatible with my Nintendoid 1 and 2 generic fonts for NES.
101990
Published: 10th July, 2012
Last edited: 10th July, 2012
Created: 9th July, 2012
A monospaced font, designed for use in coding environments. The characters are easily recognized while still providing some visual interest. I might add more characters in the future, should the need arise.
The font is not limited to coding: it could also be used for manuscripts, for instance.
For long periods of text editing, I recommend working in 12pt.
50710
Published: 6th November, 2011
Last edited: 6th November, 2011
Created: 6th November, 2011
An experimental future typeface, works very small as console-like text and very large as display copy.
130620
Published: 9th June, 2011
Last edited: 9th June, 2011
Created: 9th June, 2011
This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).
Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!
3801483
Published: 27th July, 2010
Last edited: 22nd March, 2011
Created: 23rd July, 2010
Pixel font based on Dina (http://www.donationcoder.com/Software/Jibz/Dina/index.html). It's mostly identical to Dina with a few modifications. Default font size: 12px, default size for use in Flash: 16px.
3141297
Published: 1st April, 2010
Last edited: 19th September, 2010
Created: 1st April, 2010
My new experiment in making a pixel font using a larger grid of blocks (13x11 px).
I was aiming at a look that matches the retro feel of pixel fonts used in console games.
It's still in development, so expect to see some minor changes, as well as the addition of new glyphs. I'm also still trying to come up with better versions of the punctuation glyphs. Minuscule lowercase letters are also planned.
NOTES:
For use at sizes which are multiples of 12px (12, 24, 48 and so on). For Flash usage, use multiples of 4. Derivative fonts are allowed, just respect the license.
CHANGELOG:
*26 May 2010 - changed the long W letter to an inverted M letter for consistency of font length and width.
*14 August 2010 - added even more Basic Latin glyphs (only the lower case letters are still missing there), changed some symbols a bit, also added some More Latin typography, as well as partial Basic Cyrillic support. :)
P.S. I might add more glyphs to this font in the future. Comments and suggestions are greatly appreciated! :)
1601420
Published: 27th July, 2010
Last edited: 27th July, 2010
Created: 26th July, 2010
Inverse version of Terminalscope.This is a clone of Terminalscope
100880
Published: 7th December, 2009
Last edited: 7th December, 2009
Created: 5th December, 2009
Trying to get the look of a font I saw in a picture of an iRiver E30 MP3 player. Will adopt it for an iPhone app that I am trying to build.
180990
Published: 15th March, 2009
Last edited: 15th March, 2009
Created: 15th March, 2009
I made this for an ASCII pirate game im writing. I needed a Ship character, and a 16x16 bitmap font...
250965
Published: 21st April, 2008
Last edited: 22nd April, 2008
Created: 21st April, 2008
This is my first Pixelfont called "8bitkonsole".
I originally designed the letters in photoshop and converted them into a ttf, when I found out about fontstruct.