130133711
Published: 26th October, 2011
Last edited: 18th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP S
129133614
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Bold
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SB
9413378
Published: 26th October, 2011
Last edited: 18th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SI
8813377
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Bold Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SBI
130620
Published: 9th June, 2011
Last edited: 9th June, 2011
Created: 9th June, 2011
This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).
Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!
1601420
Published: 27th July, 2010
Last edited: 27th July, 2010
Created: 26th July, 2010
Inverse version of Terminalscope.This is a clone of Terminalscope
3801483
Published: 27th July, 2010
Last edited: 22nd March, 2011
Created: 23rd July, 2010
Pixel font based on Dina (http://www.donationcoder.com/Software/Jibz/Dina/index.html). It's mostly identical to Dina with a few modifications. Default font size: 12px, default size for use in Flash: 16px.
3141297
Published: 1st April, 2010
Last edited: 19th September, 2010
Created: 1st April, 2010
My new experiment in making a pixel font using a larger grid of blocks (13x11 px).
I was aiming at a look that matches the retro feel of pixel fonts used in console games.
It's still in development, so expect to see some minor changes, as well as the addition of new glyphs. I'm also still trying to come up with better versions of the punctuation glyphs. Minuscule lowercase letters are also planned.
NOTES:
For use at sizes which are multiples of 12px (12, 24, 48 and so on). For Flash usage, use multiples of 4. Derivative fonts are allowed, just respect the license.
CHANGELOG:
*26 May 2010 - changed the long W letter to an inverted M letter for consistency of font length and width.
*14 August 2010 - added even more Basic Latin glyphs (only the lower case letters are still missing there), changed some symbols a bit, also added some More Latin typography, as well as partial Basic Cyrillic support. :)
P.S. I might add more glyphs to this font in the future. Comments and suggestions are greatly appreciated! :)
100880
Published: 7th December, 2009
Last edited: 7th December, 2009
Created: 5th December, 2009
Trying to get the look of a font I saw in a picture of an iRiver E30 MP3 player. Will adopt it for an iPhone app that I am trying to build.
180990
Published: 15th March, 2009
Last edited: 15th March, 2009
Created: 15th March, 2009
I made this for an ASCII pirate game im writing. I needed a Ship character, and a 16x16 bitmap font...
711673
Published: 3rd May, 2024
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for the title screen and the level name cards.
It differs from Kirby's Adventure (NES) Variant 1 in the letters "E", "F", "V", the numeral 3, overall spacing of all the numbers, and in the punctuation marks.
Only the characters present in the game's ROM have been included.This is a clone of Kirby's Adventure (NES) Variant 1
421632
Published: 3rd May, 2024
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for some of the initial save slot selection and any information/text boxes throughout the game.
The original font had a tiny amount of antialiasing (for instance in the lowercase "a"). In this adaptation, only "full" pixels have been recreated.
Only the characters present in the game's ROM have been included.
181732
Published: 3rd May, 2024
Last edited: 9th January, 2014
Created: 7th January, 2014
Recreation of a variation on the main pixel font used in the NES version of Irem's "Kickle Cubicle" (1990).
This variant has subtle differences in the letters "L", "D", "Z", "g", "h", "k", "r". Despite being complete, it doesn't appear to be used in the actual game.
Only the characters present in the game's ROM have been included.This is a clone of Kickle Cubicle (NES)
231742
Published: 3rd May, 2024
Last edited: 25th August, 2014
Created: 25th August, 2014
Recreation of the pixel font Namco's "Phelios" (1990) on the Sega Mega Drive/Sega Genesis.
Interestingly, it does not use the (fairly standard) font from the arcade version (1988) but - and something I only found out after I finished the recreation - actually uses the same font as the arcade version of Namco's "Dragon Saber" (1990) http://fontstruct.com/fontstructions/show/dragon_saber but with a more limited set of characters.
Only the characters present in the game's tile set have been included.
9711737
Published: 3rd May, 2024
Last edited: 15th September, 2014
Created: 13th September, 2014
Recreation of the pixel font used in Sega's "Streets of Rage 2" (aka "Bare Knuckle II", 1992) and "Streets of Rage 3" (aka "Bare Knuckle III", 1994) on the Sega Mega Drive. Only the characters used in the game have been included.
744665
Published: 3rd May, 2024
Last edited: 18th September, 2014
Created: 13th September, 2014
Recreation of the pixel font used for the menu and options screen in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
171652
Published: 3rd May, 2024
Last edited: 7th January, 2014
Created: 7th January, 2014
Recreation of the pixel font used for the start screen of the NES version of Irem's "Kickle Cubicle" (1990).
Only the characters present in the game's ROM have been included.This is a clone of Kickle Cubicle (NES)