Font used in 10th Frame (and the Leaderboard Golf series) for the Commodore 64 by Access Software. I used 10th Frame's smaller lettering for lower case, and the box score numbers for an alternate set of digits (use Shift 1-8, [ and ] for these). The letters used shading (grey pixels next to the black ones) so I've tried to mock that.
Temple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.
Second of two quickies in an hour tonight. BC Bill, from Imagine Software, used this great little character set in its high score table. Given the game it's meant to look like stone scratchings or even bones. Unfortunately even after extracting the charset from the game ROM, I found it's just alphanumeric - I made up a full stop character (yeah like that's a big ask LOL). At some point I'll add extra punctuation, I just wanted to get this out there.
Block font from The Print Shop by Broderbund Software.
Using VICE, I used Print Shop's Screen Magic option with every character in the set to generate a screen dump. I like Block because it's got the Western feel but isn't as condensed as Playbill.
Boalt from GEOS FontPack 1 on the Commodore 64.
Apparently Boalt was so popular that it was included in FontPack PLUS too. Personally, I didn't care much for Boalt. It's heavy, wide, big serifs - not my kind of thing. But without much else to create, and wanting to keep in the Fontstruct game, here it is. Rescuing these fonts from obscurity is the main prize!
Unkerned, and no extra characters other than what the original had.
This is some random set labelled "BX_1" from Peter Kofler's web site. I don't know what game or software it's from. I just remember I made a bitmap font of this years ago with "Fony". Now it's a TrueType. Do with it as you will :)
Galacto Honoris!
This font appeared in Cosmic Cruiser by Imagine Software on the Commodore 64. It hasn't got much in the way of glyphs - I'm going to progressively work on this.
Have tried making the capitals more curvy to match some of the original game's intent (a rotating space station featured heavily) but it fell down on the A, D, K, V and Y (and almost the X). Big problem is trying to make a curve take up 2x2 when working in 1x1, the right core bricks don't exist. You can make a 1x1 brick based on a 2x2 design, but you can't make a 2x2 brick based on a 1x1 design.
Cursive font by Berkeley Softworks (17 point). Appeared in GEOS FontPack PLUS. Failing to find a TrueType equivalent - couldn't find the right glyphs, especially the 'r' - I've created this version. Only characters are standard ASCII set. Some kerning needs work, but out of the box you'll get joined letters and running script.
One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
Flints is a font from GEOS FontPack PLUS on the Commodore 64.
Odd backward-leaning characters. Kerning not quite right in places, any suggestions welcome. I deliberate made the spacing 1 pixel looser than default, to try and match the original's feel.
I am proud to present FontKnox, one of the more popular fonts in GEOS on the Commodore 64. I took a bit longer with this one but it was well worth it. The font is meant to look kind of embossed and metallic, hence its original name.
As it's decorative, I've included only its original characters; I've used the bottom of the semicolon to make quotation marks.