Smooth version of the Intellivision font, used in Mattel Electronic's games for their Intellivision Home Video Game Console system.
This is a clone of IntellivisionAn accurate recreation of the dialogue font used in Old School RuneScape, which was inspired by the Freehand typeface designed by Morris Benton.
Credits to WolfieMario for his attempt at porting the RS fonts.
This is a clone of RuneScape NPC ChatAn accurate recreation of the font used on most interfaces in Old School RuneScape.
It is slightly different from the original used during RS2 in terms of newer characters: —, Œ, œ, and Ÿ. Ò, ù, and ú were corrected sometime in 2009, but not yet in OSRS.
Credits to WolfieMario for his attempt at porting the RS fonts.
This is a clone of RuneScape ChatInitials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Clone of Sierra Font 501 fon. Smooth version of another favorite computer RPG: Old English font from Betrayal In Antara, (C) 1997 Sierra On-Line. Sierra Resource File Tags: "8.fon" ; "501.fon" ; "4210.fon". Kerning is from "501.fon", which appears to be only found in Betrayal In Antara. Numerals (except 3 & 8) are from "4210.fon", found in Torin's Passage, (C) 1995 Sierra On-Line. Numerals 3 & 8 are designed by Goatmeal.
This is a clone of Sierra Font 501 fon"Xwin" because it's themed around the X Window System's 6x13 font.
This is a clone of 6x13 reduxAn secondary version of Marble Madness ALT.
This is a clone of Marble Madness ALTaN CHANGE OF mARBLE mADNESS THAT MAKES THE 4 LOOK LIKE THE ONE FROM THE TENGEN GENESIS VER.
This is a clone of Marble MadnessRevisiting a font I made over 10 years ago as a request: A solid version of the large font used in numerous Atari video arcade games, 1984-1987. By removing the three-colored font-smoothing effect, the typeface definitely loses its elegance; some glyphs (especially the #) are reduced to mere "blobs" of pixels. Hopefully the requester finds some use for it. Best below 20 pt.
This is a clone of Atari SerifAn filled version of Atari Serif that has # modified, some glyphs added like . and ,, and single colored. *Looks perfect at 12pt and certain sizes above 12.* And before you ask, there's no t slash on the Et-like &, which makes it look wonky.
This is a clone of Atari SerifVGA (Video Game Arcade) Font but styled like NES. The only reason i made it is because Nintendo NES font's lowercase text were'nt bold, so i had to make this.
This is a clone of The Video Arcade Game FontThe font that i used of Canterlost Story 4 for the error messages.
This is a clone of The Video Arcade Game FontBevangular is a brand new pixel font which explores combining tall, rectangular lowercase with fat, 'bevelled' uppercase characters to create a quirky, imperfect but still unique style. It supports all of the Google Font Basic set.
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Fairchild Channel F
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves