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Recreation of the pixel font from Banpresto's "Masked Riders Club: Battle Race" (1993).
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIRecreation of the pixel font from Sun Electronics/Sunsoft's "Markham" (1983).
This font is used in other games of the same era from this developer - "Arabian" (1983), "BanBam" (1984), "Strength & Skill" (1984), "Farmers Rebellion" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SunA Electronics' "Super Ranger" (1988) (a dreadful "Rolling Thunder" rip-off).
Mostly unremarkable, but some of the characters have some funky quirks - most notably the "G".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Coreland's "SWAT" (1984).
Very similar to Sega's "Future Spy" (1984), but with some notable variations in punctuation, and the way some characters are broken up.
Only the characters present in the game's tile set have been included.
IMPROVED NICK DISPLAY ARCADE FONT! Free to use!
This is a clone of Nick Display ArcadeRecreation of the small pixel font found in the BIOS for IGS' "PolyGame Master 2 (PGM2)" (2007 - 2011) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the pixel font from Tecmo's "Final Star Force" (1992).
At its core, it's the same that they used for "Ninja Gaiden" (aka "Shadow Warriors", 1988), but with additional punctuation/special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden / Shadow WarriorsRecreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the wide pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the tall pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the large pixel font from IGS' "Demon Front" (2002) - its hommage to/ripoff of "Metal Slug" (1996).
This variant is used primarily in the highscore screen.
Only the character present in the game's tile set have been included.
Recreation of the large pixel font from Atari's "Super Bug" (1977) and "Fire Truck" (aka "Smokey Joe", 1978).
In the games, the font is incomplete. Both lack a "Q", "V" and "W", which I made from scratch for this recreation, trying to approximate the overall style/feel. The "J" is present in "Super Bug", but not "Fire Truck". Conversely, the "K" is present in "Fire Truck" only.
With the exception of the added letters, only the characters present in the games' tilesets have been included.