Recreation (and slight reinterpretation) of the pixel font used for the highscore screen in Psikyo's "Sengoku Blade: Sengoku Ace Episode II" (aka "Tengai", 1996).
The antialiasing of the original font has been removed, and some of the spacing for the punctuation characters has been tweaked. Note the "white smiling face" (U+263A) symbol.
Only the characters present in the game's tile set have been included.
Recreation of one of the alternate pixel fonts used in Seibu Kaihatsu's "Raiden Fighters" (1996). This font is used most prominently for the end titles, as well as some in-game notifications (e.g. "Quick shot!").
The spacing of some of the characters (most notably, the parentheses and brackets) has been slightly tweaked for better legibility. Note that overall the characters in this font are 7px wide, with the exception of the space character which is 4px wide.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from id Software's "Quake" (1996). Note that the original has a few small antialiased elements which have been flattened for this recreation. Only the characters present in the game's resource files have been included.
Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the remastered "Pac-Man" "arrangement" version from the "Namco Classic Collection Vol.2" (1996). Note the smaller "u" and "p" in the lowercase. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ace International's "Pocket Gals V.I.P." (aka "Gals Hustler", 1996).
In the game, it is used both as a proportional and monospaced font. For this recreation, I stuck with just the monospaced approach.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.