Montfauçon is a serif pixel font recreation of the original main font from the PC graphic adventure Broken Sword: The Shadow of the Templars, also used in the sequel Broken Sword II: The Smoking Mirror.
The character set of Montfauçon includes a vast array of additional diacritic variants and bonus characters. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 17pt and avoid any font smoothing or anti aliasing methods.
~ Montfauçon by Caveras - a font recreation based on the original font from the PC game Broken Sword: The Shadow of the Templars, developed by Revolution Software and released by Virgin Interactive in 1996. ~
Pixel font recreation based on two of the main fonts appearing in the Syndicate game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added many of more common characters, diacritics, and other gylphs that don't show up in the game. A full set of the Japanese version's katakana characters is also included.
The base font size and recommended setting for Syntricate is 5pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
Syndicate on the SNES was developed by Bullfrog Productions and released by Ocean Software in 1993.
~ Syntricate - created by Caveras based on original fonts used in Syndicate for the Super Nintendo. ~
Crang is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Crang is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Crang font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
This stylish pixel font is a combined recreation of the original font appearing in the SNES brawler Kouryuu no Mimi and the font used for the inofficial English fan translation. Both fonts are very different in style, shape and measurements, but I mixed them together as there are no overlaps on any glyphs.
The character set of Kouryuu includes a vast array of additional diacritic variants (which do not appear in-game), number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 11pt and avoid any font smoothing or anti aliasing methods.
~ Kouryuu by Caveras - a font recreation based on original fonts from the SNES game Kouryuu no Mimi, developed and released by VAP in 1995. ~
This is a clone~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.
So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.
This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.
The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!
The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.
~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~
WWareTypeA is a recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeA is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeA - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
WWareTypeB is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeB is 11pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeB - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
WWareTypeC is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeC is 26pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeC - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
Phantalia is a monospaced sans-serif pixel font recreation based on an original font appearing in the SNES video game Tales of Phantasia, developed by Wolf Team and released by Namco in 1995.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included are the full hiragana and katakana character sets from the original Japanese version of the game.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 6pt and avoid any anti-aliasing or other font smoothing methods.
~ Phantalia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneinspired by old computer fonts
This is a clone of Gamaeo reglrMegaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
Big Apple 3PM is a proportional sans-serif pixel font recreation based on the original main text font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, the smaller in-game UI numbers, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Big Apple 3PM is 17pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Big Apple 3PM font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
ChronoType is not the first recreation of the original Chrono Trigger font on the web, but certainly the most accurate and comprehensive you'll find.
The font is based on the complete set of the game's official and fan-translated characters and thus also features the Japanese hiragana and katakana alphabets as well as Cyrillic and Greek letters, countless additional stuff like special characters, unique glyphs, and whatnot.
The base font size and recommended setting for ChronoType is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Chrono Trigger experience.
Chrono Trigger on the SNES was developed and published by Square in 1995.
~ ChronoType - created by Caveras after the original main text font used in Chrono Trigger for the SNES. ~