The font was inspired by runic lettering and was taken from the theme unstable. sticks were used as the main shapes to create the typeface, to give this typeface a weak breakable feeling. I wanted to show a balancing act in the type to display the theme and give it a sense of unease.
(IT LOOKS MUCH BETTER WHEN YOU USE THE ZOOM BAR)
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Instagram: Mabry_Graphical
This is a cloneA highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
there is no C, you have to replace this with S or K depending on the sound,
same thing for the V, W or F
and the Y, I, J or IJ
in origional futhark there is no Q or X, these are made here by Q=K+U and X=K+S
numbers 1-9 are good 0 gives 10
as there is no 0
shift+1to0 gives 11 to 20
I added a dot and a double and tripple, hiden under . : and ; I have seen them on markings but Im not sure of there use yet.
the ng rune is located under ñ (altgr+n)
th is under þ (altgr+t)
ï is under æ (altgr+z)
have fun
I just found out the concept of BindRunes I will try to add those to the list too, not sure how yet. but I will
uppercase will give bind runes, if the previus ends in a | then you and the next starts with a | you can merge them.
This is the alphabet for a worldbuilding project I'm working on. It needs the reference decoder (which has not been published anywhere) to be used properly/read. It is also unfinished, and I would like to improve some of the punctuation marks as I feel they don't match the rest of the letters (especially the quotation marks). Please give me feedback on this!
A pixel-style Elder Futhark runic font (plus a few non-Futhark symbols). WORKS BEST IN ALL CAPS -- lowercase characters bring up smaller runes or alternate rune forms. Please see comments for more info.
This is a clone