Fork of Renraku - Modified so one can use it to quickly code, chummer.
ie. | ( ) { } $ _ & " ' ; * % - glyphs (and others) modified to be unique from a distance. Intended for use in a Ba$h & Erlang Shell - props to caveras for init().
G'luck in your struggles...
- In progress, feedback welcome in perfecting this -
This is a clone of RenrakuRecreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic. The game palette-swaps the font to a mostly white, blue, and yellow version. Only the blue version is included here.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Shadowrun (SNES)