Cryptographic Font utilizing a proprietary binary matrix algorithm designed by Joshua Michael Conci © 2017
This font and the symbols therein are direct results of the binary code for the letters, numbers, and special characters acting as seeds for a matrix code.
Every character is unique even if they "appear" similar. The top and bottom horizontal lines indicate the binary code for the associated letter. Black squares are 1 and spaces are 0.
<<<Softer Version>>>
Cryptographic Font utilizing a proprietary binary matrix algorithm designed by Joshua Michael Conci ©
This font and the symbols therein are direct results of the binary code for the letters, numbers, and special characters acting as seeds for a matrix code.
Every character is unique even if they "appear" similar. The top and bottom horizontal lines indicate the binary code for the associated letter. Black squares are 1 and spaces are 0.
This is a clone of CrypoCraftThis font is a facsimile of a substitution cipher from The Shadow #10, "Chain of Death." Letters are replaced by blocky symbols, which consist of pairs of rectangular shapes separated by a space. To encrypt a message, the symbols are connected together by their outer right and left edges. This gives the appearance of a much greater set of symbols than there actually are, and the spaces will confuse potential codebreakers. There are no numerals or punctuation. I included square brackets ("[" and "]") for two special symbols that are frequently used to begin and end sencryptions (you can type messages [like this]).
dice based cypher made from 2d6 sets for each letter~
the key is attached as the sample; the letters shown there correspond to the letters typed out in lowercase as default. As upper case the colors of the dice are flipped but the order of the numbers is the same for each letter.
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
A cipher used by robots in my game "Anime Girls vs. The Cavemen". It's a way for robots to communicate in plain sight without organic lifeforms suspecting anything.
The robots are repositioning the dials on electronic devices (including themselves), and the dial positions are being used to encode information which can be read off by other robots. The same is true of the VU meters, indicator bars, etc. - the robots adjust a device's parameters until the meters are operating within a given range.
The actual mapping of symbols to glyphs is scrambled in every game. Additionally, the robots speak to each other using a language that resembles Assembly. It's up to you to scramble these when coming up with your own cipher...
Since the original art style for this game used chicken-head style knobs on the electronics, this gets the amusing name "Chicken Head Cipher".
Original size: 6pt (use multiples of this value for pixel perfection)
Offical MultiWorld² - Kurrac's Cryptography Code - n2
This font only uses letters (A > G) and (a > g)
Official MultiWorld² Kurrac's Cryphtography Font