Calculator font with a 7-segment display. This should bring many of you back to school, but in a good way, I hope.
This one belongs to a small family called Calculatrix.
I've allowed "MWmw+" to break the grid because they were impossible to render otherwise...
Did/do you ever use oldschool calculators to write funny messages? Post your best calculator words in a comment! :D
An experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
This is is the most accurate HD44780 font you can find on FontStruct, because it has pixel-perfect representations of all 190 original characters (not including 0x00-0x0F, which are impossible on FontStruct)
0x00-0x0F are mapped to 0x100-0x10F since I can't add characters before 0x20.
A 6×8 character LCD font that supports Halfwidth Katakana, a handful of Kanji, Cyrillic, Greek, accented Latin characters, and many special symbols.
6×8画素LCDディスプレイの文字ROMをイメージしたフォント。半角カタカナ、一握りの漢字(千万円日月火水木金土年)、英数字、ギリシャ文字、キリル文字、発音記号、その他記号がたくさん収録されています。
SPLC792Aに収録されている文字ほとんどに対応しています。https://aitendo3.sakura.ne.jp/aitendo_data/product_img/lcd/fstn/16X2-SPLC792-I2C/SPLC792A_V03_HAOTIAN.pdf 25P参照
An experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel Arcade was born.
This is a clone of The Video Arcade Game FontAn experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel was born.
This is a clone of CASIOpeia (fx-7700G)Base ASCII plane from the character generator ROM of the ST7036 LCD controller, built as a fixed pitch font. This is missing the characters mapped on 0x00 through 0x1f, the first half of which could be user-defined characters loaded in RAM at run time, and hence really difficult to define in a font. I've also left off the katakana characters mapped from 0x80 to 0xFF, as I don't need them for my current requirement.
All charcters are 5x7 dots in a 6x8 dot character cell. All 6x8 dots are implemented on the panel, and the panels typically provide blank columns and rows between character cells, so I'm not entierly sure why the standard ROM image doesn't ever use the 6th column or 8th row. To mark the cell boundaries, I've included tick marks in each corner where that pixel is blank. If no extra leading or tracking is applied, those ticks will abut.
I've defined all of the obvious space characters to be blank, and also defined the Unicode NOT SIGN (U+00AC) as a blank to make it easier to draw screen images.