7x9 font used for the MozPOS, a cellphone-like device from my game Trap Farmer Brer Brah. Only the glyphs from the original font have been included.
"Moz" stands for a person's nickname. "POS" stands for... well, you know. :D
In-Game font from Dan Dare I on the Sinclair ZX Spectrum.
This is a clone of Dan Dare IIAdded "ACT"
This is a clone of Sonic 1 Title CardThis is a replica font that was originally used as the level cards and credits for "Sonic 3D Blast" for the SEGA Genesis and SEGA Saturn. Original text design courtesy of SEGA. Sonic Team, and Traveller's Tales.
Based off https://jordiboi.itch.io/brokenthrough
Font from Morphcat Games' Micro Mages, Spacegulls, and Böbl.
Based on the 1981 Lady Bug game typeface. Lady Bug is an insect-themed maze chase video game produced by Universal Entertainment and released in arcades in 1981.[3] Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used.
https://fall-from-typeface.tumblr.com/post/648999913275965440/lady-bug-1981
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.