2524546
Published: 25th March, 2010
Last edited: 25th March, 2010
Created: 20th December, 2009
Oh God, my hands are shaking, and numb... 454 characters in one hour... That's still unfinished yet, but I'm seriously tired, so tomorrow I'll finish it.
Pixel_Mark3 is a pixel/bitmap typeface made for use in my game.
My objective was to use thickness of every character to at least two bricks, but somewhere it was just impossible, but basically I've made what I wanted to be done.
IMPORTANT!: This typeface will look smaller in any program, because of some special characters. Optimal size is 32 pt without dithering or 16 pt.
9263952
Published: 12th April, 2010
Last edited: 12th April, 2010
Created: 28th March, 2010
If you grew up playing The Oregon Trail on the Apple II, you'll know this font.
Now you, too, can create fake screenshots claiming you've died of dysentery!
2101784
Published: 12th November, 2010
Last edited: 1st November, 2010
Created: 19th October, 2010
My first public FontStruction. Feel free to rate or comment!
151983
Published: 21st June, 2011
Last edited: 21st June, 2011
Created: 21st June, 2011
Yup, another pixel font. I use fonts 3-5 pixels tall in avatars and whatnot, so I decided to make one that I can use without having to repixel every time. c:
All characters in this font are 3 pixels tall. Apparently, Fontstruct doesn't like me previewing a font at actual size at 3 pixels while making it. xD
1031231
Published: 18th November, 2011
Last edited: 18th November, 2011
Created: 25th March, 2011
TihrEschtl with curves to get practice with a 2x2 filter.
Did I really just make the same font again for the 3rd time?
Sigh...This is a clone of TihrEschtl
1643462
Published: 16th August, 2012
Last edited: 20th August, 2012
Created: 16th August, 2012
"Retrospective"
bitmap font made for Breezesquad's musical releases and artworks.
http://breezesquad.bandcamp.com/
2708763
Published: 28th September, 2012
Last edited: 6th November, 2012
Created: 28th September, 2012
Based on the bitmap font from "The Urbz" for Nintendo DS/GBA. Contains like 800 characters that weren't in the game as far as I know. I add characters when I'm bored. Can you tell I'm bored alot? :P
1132211
Published: 24th January, 2013
Last edited: 24th January, 2013
Created: 24th January, 2013
Pixel perfect font designed to be used without aliasing in low-resolution video game. It focus on readability with scripting style. Latin base+more covered.This is a clone of LythGame
1602202
Published: 24th January, 2013
Last edited: 6th December, 2014
Created: 23rd January, 2013
Font designed to be used without aliasing in low-resolution video game with focus on readability and smoothness. Latin base+more covered.
120980
Published: 9th October, 2013
Last edited: 25th September, 2013
Created: 23rd September, 2013
A basic bitmap font, mostly finished with a few touch-ups here and there necessary. It is a WIP and is my very first font.
240971
Published: 26th November, 2013
Last edited: 14th May, 2015
Created: 25th November, 2013
FREE to use (even commercially)
This font was made for a pixel game, since it was hard to find commercial FREE fonts that are pixel like, I created this set.
Thanks to Fontstruct for an easy way to make fonts!
60700
Published: 30th March, 2014
Last edited: 31st March, 2014
Created: 17th March, 2014
A sans serif font with a dash of minimalist and bitmap style.