Recreation of the pixel font from Phil Coombs/Artic Computing's "Tut's Pyramid" (1986) on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
@Patrick H. Lauke (redux) - An interesting take on a segmented font. Odd that the Yy descends below the baseline, but given the design's limitations, it's understandable. From your sample, the game looks very colorful.
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@Patrick H. Lauke (redux) - An interesting take on a segmented font. Odd that the Yy descends below the baseline, but given the design's limitations, it's understandable. From your sample, the game looks very colorful.
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