Here’s a Remake of the original font from the VTech Explore and Write Activity Desk’s Screen.
I tried my best fitting all the New Characters within the 7×7 Matrix, Especially with Roman Number 8. But the New Characters I Made Just for this Font
1.0 (11/08/2023) - Initial Release
1.0.1 (13/08/2023) - Added Symbols for Some Animations and an Alternate Form of J.
1.0.2 (19/08/2023) - Added The Vietnamese O and U with Horn, Three Currency Symbols and Additional Punctuation.
1.1 (22/08/2023) - Added Greek, Cyrillic and Arabic.
1.2 (01/10/2023) - Fixed some Errors, and Added Medival Variants of О and Old Italic
1.2.1 (04/10/2023) - Added Extended Old Italic, Hebrew and a Variant of Z
1.2.2 (05/10/2023) - Added Klingon
1.2.3 (07/10/2023) - Added Variants of some Latin Letters, and Extended Arabic for Bosnian
1.2.4 (08/10/2023) - Added Syriac and Fixed a Cyrillic Letter.
1.3 (10/10/2023) - Added Hiragana and Katakana
1.3.1 (13/10/2023) - Added Most of Voynichese, The First Plane F Allocation
1.4 (05/11/2023) - Added Archaic “Tsan”, a G Shaped Stigma. + a Letter for Bactrian, Coptic and Kanbun.
1.4.1 (04/12/2023) - Added more Voynichese, but it’s still not complete yet.
Private Use Area Blocks
Incomposable Numbers - F000-F00F
Various Symbols for Educational Toys - F590-F8CF
Klingon - F8D0-F8FF
Voynich - FF400 - FF51F
Suggest New Characters and Fixes for Existing Characters in the Comments!
Will (Hopefully) be Updated Frequently!
Pixel demake of Arizone Unicase. Same glyphs as the original.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure