15933035133
Published: 22nd November, 2014
Last edited: 21st November, 2014
Created: 13th November, 2014
So this was made into an actual game. The font was sketched out a while ago, but after the GameComp started, I thought it would adapt well to transforming into one of those infinite jumper games popular on mobile devices. Instead I let it become a right to left scroller with the player jumping through words that actually say something. It's somewhat meta in that the player has to navigate the platform and make sense of the words at the same time. Simple to play. Try not to stumble over your words as you go about your business and time flies by. Just like in real life.
The game is just a proof of concept and not at all near completed. I'll probably just post what I have to show it in motion.
11.26.14 This is a clone
10321364189
Published: 9th June, 2010
Last edited: 9th June, 2010
Created: 9th June, 2010
Based on a design I created for a video game package many years ago, but with some improvements.This is a clone of Spacerock Biline
60039818
Published: 2nd September, 2009
Last edited: 2nd September, 2009
Created: 2nd September, 2009
Metal Gear Solid RISING font. ALL CAPITOL. The lowercase 'A', 'C' and 'L' are shifted to the left for flexibility.
20559811
Published: 28th October, 2008
Last edited: 19th November, 2008
Created: 28th October, 2008
This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.
A little Jobs/Wozniak drama from the development story of the game Breakout:
"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.
"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.
"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."