I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
A hexagon shape, a forced perspective effect, and a typeface all had their DNA extracted and recombined by evil scientists at Salk Institute. "Chimera Scales" is a hexagonal blackletter and the culmination of 8 years of genomic research. It has the ability to look like itself no matter what environment it's in. ALSO IT EATS HUMAN SOULS.
A multiline pattern-fill design that looks like fish scales. It is a very functional multifont, especially at smaller sizes.
The spurs, stems, and line motion add subtle detail to help identify each letter. Additionally, some custom bricks are experimentally combined with the macaroni bricks to preserve the pattern while also forming the curves.
Experimental font doodle made with the pizza slice brick. It reminds me of the keeled scales of a viper.
This creates many distinct visual effects depending on size and coloring!