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3 Comments
At this point I'm not sure if I'm going to continue anymore.
I was going to use this font in a game but some characters became too tall and as a result there's a big space between lines, I was also considering using monospacing instead, as well as different styles.
I wasn't strict enough with this one and it's not ideal for my project
I'm not sure how to change line space (unless a rogue brick is the cause) Sometines reducing glyph height by placing diacritics towards glyphs' sides off their top position works (but maybe not for the design you made here?), or reduce heights of letters before adding their diacritics. Might it be possible to code a set line width in your game which would override the one attributed through the font's coding? Maybe other members who had the same problem managed to develope a good solution? I made a font with strict height limit and incorporated diacritics in an alternative but not exactly obvious way which won't work for the style used for Brixel; but it is one of many alternative solutions to diacritics placement for some fonts ;)
I found a way to fix the big space between lines, the only problem with that is that tall characters with accents stacked on top would get into the upper line but that's fine by me
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