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2 Comments
@Omegaville - Ah, the old problem that we Video Game Font rescuers run into from time to time. You might try making a 'faux drop shadow' by making a smaller pattern for the shadow -- using alternating blocks or some other brick pattern. The result might not be a "true" pixel font, but it would be a better representation of what's displayed on the screen. Here's one I did about 5 years ago: Monkey Island 2 Menu
Hi Goatmeal, I did consider that for another arcade font I worked on. Definitely would have been easier in this particular case! But hey, if used in bitmap graphics, you can use a floodfill for the shadow area :)
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