The set of characters that have been used to display large text using Large Type by the HP 2640 series of terminals.
A pixel font that is best displayed in multiples of 12 on Windows.
I noticed that there is data for font ID 1, but I'm not sure why there is still glyph data, but no actual data regarding the bricks themselves. Was it some sort of test by Meek?
Uses 2x2 filters for more control over bricks. Also has cleverly designed tone contours so I don't have to figure out what slope of bricks I need…
Contains all glyphs from WGL-4 plus some extra glyphs…
I'll eventually port this to OpenType with the bearings [more or less] balanced out (What I'll do is move specific glyphs 64 em units to the right), kerning, and GSUB tables…
The font for the titles of the computer windows in the game There Is No Game: Wrong Dimension.
Most of the letters appear in game (I haven't found J, K, Q, X, Y, or Z in game yet) Numbers and many symbols were custom and not found in the game. The I that appears in game is on the vertical bar…